What carries over during Transfer Surge?
Current transfer rules preserve Radar, Secret Task, Ghost Ops, Truck, General’s Trial, Doom Walker first-kill, Wanted Boss, Honorable Campaign, Zombie Invasion, Bounty Hunter progress, and several other named progress states. The carryover page separates stable behavior from subject to change Transfer Score rules.
Open detailed guide →Does Bounty Hunter progress carry over during Transfer Surge?
Yes. current transfer rules explicitly say Bounty Hunter event progress carries over to the new Warzone and can be completed there. The rule does not say the event timer or schedule resets or extends.
Open detailed guide →What happens to active Ghost Ops, Trucks, or a Train when I transfer?
Active Ghost Ops complete immediately and mail rewards. Active Trucks and a Train where the transferring player is conductor receive special automatic-completion handling under the current transfer rules; Truck quality is refreshed after transfer.
Open detailed guide →Does joining my first Alliance after transfer trigger the normal event waiting periods?
For the current named exceptions, the first Alliance in the destination Warzone does not trigger the normal wait for Alliance Duel point contribution, Alliance Train participation/conductor eligibility, Alliance Exercise, Desert Storm registration, or Zombie Siege. Joining after Zombie Siege has already started still blocks that event.
Open detailed guide →Are recovered Trucks based on the Trucks currently shown on my transport screen?
No. the game rules say automatically reissued Trucks for unused trade attempts are randomly generated independently of the Trucks currently displayed on your transport screen.
Open detailed guide →What does Truck Insurance not reimburse?
Published exclusions include Coin, Iron, Food, SR Gear Chests, R Gear Chests, Alliance Contribution Points, and Secret Orders. The feature records up to 120 looted Trucks under its rules; part of the feature is Monthly-Card-linked, so BlackBar Gaming treats this as reference information rather than a spending recommendation.
Open detailed guide →How does the Crystal Event work?
The Crystal Factory unlocks at Base Lv20+ once the server reaches Season 1 Pre-Season Day 1. Crystal Boss eligibility can differ on some event screens, so follow the requirement shown on your server. The event provides 3 Boss attempts per day Monday–Saturday.
Open detailed guide →What should I do first on Day 1?
Complete the first eligible seasonal kills, build the first Titanium Alloy Factory, use its Titanium Alloy to grow the High-Heat Furnace, and help leadership establish the Alliance Furnace and first Dig Site route.
Open detailed guide →How do I unlock the next Titanium Alloy Factory?
Raise each available Titanium Alloy Factory to Level 15 to unlock the next one. Unlock the full available set before heavily over-leveling a single Factory, then grow them evenly.
Open detailed guide →How do I increase Virus Resistance—and why am I doing almost no damage?
Upgrade the High-Heat Furnace to increase Virus Resistance. If low resistance is causing poor damage, join a rally led by a higher-resistance player; members with higher resistance keep their own value. No universal required number applies to every target.
Open detailed guide →Should I use Overdrive?
Use normal Furnace heat first. Turn on Overdrive only when normal heat cannot keep Location’s final temperature safely above -20°C or when following a planned heat strategy.
Open detailed guide →Can we capture another Dig Site today?
An alliance can complete at most two Dig Site captures per day and own at most four. Check today’s completed captures before declaring.
Open detailed guide →Why can’t we see a Scattered Supply?
the game says land temperature must be above 0°C to reveal it. Once revealed, break the frozen supply before collecting.
Open detailed guide →Can we declare on this City?
You need an adjacent owned Dig Site and an unlocked City level. Before Week 4, declarations can be made on any day; starting Week 4, City declarations are limited to Wednesday and Saturday. The alliance can make at most two City declarations per eligible day and target only one City at a time.
Open detailed guide →What days can we capture Cities?
Before Week 4: any day after that City level is unlocked, subject to the normal eligibility rules. Starting Week 4: City war declarations are only on Wednesday and Saturday. The alliance can make at most two City declarations on an eligible day.
Open detailed guide →What should I send to Beast Crisis?
Send your strongest squad. Each member can send one squad, and the latest garrison reinforcements are attacked first.
Open detailed guide →What recipe should I cook for Snowflake?
Open Recipe and cook the meal Snowflake currently requests for the better reward chest. Trade excess ingredients with allies, and use remaining ingredients before Week 8 begins.
Open detailed guide →What happens when I promote Violet to UR?
Violet must be 5-star and you need the Legendary Hero Badge. Promotion makes her UR but resets her to 3-star and Skill Level 1; Hero EXP level stays the same, and eligible Skill Medals and Wall of Honor shards are returned as described in the preview.
Open detailed guide →Should I choose Engineer or War Leader?
Engineer supports growth, construction, research, resources, and alliance utility. War Leader supports combat, rallies, garrisons, and specialized PvP. Choose the role that matches your current bottleneck and assignment.
Open detailed guide →When should I switch professions?
There is no universal switch week. Consider War Leader only when Engineer’s growth savings are no longer your bottleneck, your alliance needs a defined combat role, and you have the required Profession Change Certificate.
Open detailed guide →How do officers prepare for Rare Soil War?
Before Preparation, confirm the Furnace position, declaration target, eligible partners, rally leaders, garrison order, communications, Warlord Missile plan, and rebuild responsibility.
Open detailed guide →What should regular members do during Rare Soil War?
Read the current stage and your assigned attack or defense role. Keep the required squads available, join only designated rallies, reinforce in the announced order, and follow leadership communications.
Open detailed guide →How much Rare Soil is at stake?
The Rare Soil stake is 20% of the defender’s Rare Soil in Weeks 4–5 and 30% in Weeks 6–7. With multiple attackers, an individual attacker’s share can be lower.
Open detailed guide →What should attackers focus on?
The win condition is the defending Alliance Furnace. Use assigned rallies to break its garrison, then keep pressure on Furnace durability until it is destroyed or the timer ends.
Open detailed guide →What should defenders focus on?
Keep the Alliance Furnace alive until the battle timer expires. Follow the garrison plan, replace defeated squads when called, and do not waste critical squads away from the objective.
Open detailed guide →What does the Nuclear Missile do?
Only the attacking Warlord can use it. the game shows Prep Stage use, and a successful strike creates a 25×25 Contaminated Land area.
Open detailed guide →Why can’t we declare on this Rare Soil opponent?
Rare Soil War declarations are limited to opposing-faction alliances in the same ranking group. The target must also be eligible under the current declaration stage and limits.
Open detailed guide →How is Rare Soil War won?
Attackers win by destroying the defending Alliance Furnace before the battle timer ends. If the Furnace survives, the defense wins. War duration can be shorter when multiple alliances are involved.
Open detailed guide →What is the basic Season 2 growth loop?
Coal starts the seasonal economy. Build and level Titanium Alloy Factories to produce Titanium, use Titanium to upgrade the High-Heat Furnace, and use Furnace growth to improve Resistance and temperature control for harder territory.
Open detailed guide →Why should I unlock all Titanium Alloy Factories before pushing one far ahead?
Each available Factory reaching Level 15 unlocks the next one. Unlocking the full available set opens more Titanium production capacity; after that, grow the Factories evenly unless a current cost or goal gives a clear reason not to.
Open detailed guide →How should leadership plan a Dig Site route?
Choose the future City or strategic objective first, then capture Dig Sites that create the required adjacency. Account for the two-capture daily limit, four-site ownership cap, guardian matchup, and the next City unlock before spending a capture.
Open detailed guide →What should we check before declaring on a City?
Confirm the City level is unlocked, an owned Dig Site provides adjacency, a City ownership slot is available, the declaration day/rules allow it, members can absorb the troop losses, and the capture supports the alliance’s next route.
Open detailed guide →What should leadership finish before Season 2 disappears?
Finalize and distribute Taste of Victory rewards, record the final Rare Soil result, make sure members use remaining seasonal resources and Polar Dishes ingredients, and complete the process before the Day 7 Season 2 interface removal.
Open detailed guide →What disappears at settlement?
Coal, Titanium Alloy, Polar Dishes ingredients, seasonal buildings, seasonal HUD resources, and season-specific access are removed during settlement. The seasonal resources are converted into Profession EXP at a subject to change rate, so use valuable resources before access closes.
Open detailed guide →What temperatures freeze or burn my base?
in-game information defines -20°C or lower as the freezing threshold and 50°C or higher as the burning threshold. To avoid both states, stay above -20°C and below 50°C.
Open detailed guide →Do I need to redeploy after increasing Virus Resistance?
Yes. the game says increased Virus Resistance takes effect after troops are redeployed from the Base.
Open detailed guide →How many Scattered Supplies can I collect each day?
the game wording allows a maximum of 5 hidden resources per day, and each resource can be claimed once per person.
Open detailed guide →How many Alliances can help defend in Rare Soil War?
If 2 Alliances attack, the defender can invite up to 1 assisting Alliance. If 3 attack, it can invite up to 2. Assists must be same-faction, in the same Rare Soil Ranking Group, and not declared upon that round.
Open detailed guide →When are Rare Soil War participants locked?
At the start of the Prep Stage, the attacker, defender, and assisting Alliances are locked and can no longer be changed.
Open detailed guide →How long does Rare Soil War last?
Equal Alliance counts: 40 minutes and 1× defense reward. Defenders outnumbered by 1: 30 minutes and 2×. Defenders outnumbered by 2: 20 minutes and 3×.
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