Quick read
Build Invasion Right across Days 1–6, then execute the Day 7 Capitol battle. Four Missile Factories and friendly-fire-capable Duel Missiles make coordination as important as raw power.
Invasion Right scoring sources
- #1 Apex / Storm Arena
- #1 Advanced Storm Arena
- Desert Storm victory
- Alliance Duel victory
- Alliance Duel MVP
- Arms Race #1
- Hostile-warzone truck plunder
Invasion Right action-scoring point values vary by version and are intentionally not listed here; read those exact action values on the live Faction Duel scoring screen. Documented Capitol/Cannon faction-value bonuses are listed separately.
Days 1–6 · Qualification
Days 1–6 · Qualification
- Qualification lead: record your faction total, opposing total, and active scoring sources after each reset.
- Members: complete applicable scoring actions and report results; do not confuse personal points with faction totals.
- Officers: share each alliance contribution with the faction caller and flag missed windows before assigning extra risk.
War’s Eve · Deployment
- Caller: publish the live start time, target priority, staging point, backup point, and communication channel.
- Alliance leads: assign Capitol, Cannon, factory, reserve, and reinforcement owners before movement begins.
- Members: arrive with working squads, teleports, hospital capacity, and a confirmed role; report absence early.
BlackBar Gaming recommends
- Track the qualification race daily.
- Assign factory ownership and missile launch authority before the final battle.
- Mark friendly-fire zones and tell members not to cluster blindly around a target.
Live rule check
- Use the active event screen for exact qualification values, battle start and missile preparation/cooldown.
Watch out
- Invasion Right action-scoring point values vary by version and are intentionally not listed here; read those exact action values on the live Faction Duel scoring screen. Documented Capitol/Cannon faction-value bonuses are listed separately.
- Exact missile blast footprint, prep duration and cooldown are not hard-coded in this master.
