SEASON 3 · MAP & EXPLORATION

Build an Oasis

Greenification rules, the 80% threshold and Stage 2 routing.

ScopeGolden Realm

Quick read

Oasis is a season-long map-routing system. Greenify only from adjacent green land, push regions to 80%, and coordinate the last ungreenified pockets instead of scattering stamina randomly.

Shareable quick referenceOpen the illustrated card for this guide

Stage-specific eligibility

  • Stage 1 grows from captured-City green zones; Strongholds, Trade Posts and the Capitol are excluded from Stage 1 greenification.
  • Stage 2 progresses from Level 1 upward through the region ladder. Reaching 80% of the current level unlocks the next level in the documented progression.
  • Group greenification can span the eight-warzone season group, but it does not grant cross-warzone City capture permission.

Routing playbook

  1. Region well below 80%Push a connected frontier outward; avoid isolated stamina spending.
  2. Region stalls near 80%Inspect ungreenified pockets, edges around inactive bases and legal adjacency gaps.
  3. Large legal cluster availableUse Double Greenification / Nature's Touch where the larger footprint advances the actual route.

Facts

  • Greenification begins after the first captured-city stage in the current Week 1 flow.
  • Only sand land adjacent to already-greenified land can be greenified.
  • 80% of a region counts as complete and advances progression.
  • Stage 2 begins in Week 5 in the current schedule and expands the route across the season group.
  • Nature's Touch-created tiles count toward Oasis Greenification Ranking in Season 3.

BlackBar Gaming recommends

  • Watch the regional percentage and focus the alliance on the next unlock threshold.
  • Use Oasis work to uncover Artifacts and activate hidden Sphinx/Oasis rewards.
  • Inspect pockets around inactive bases when a region stalls near 80%.

Watch out

  • Use the live event value for stamina-to-EXP yield if it differs from older screenshots or guides.

OPERATIONAL VISUAL

Connected Oasis frontier

Follow the reachable edge

Extend from connected green land. Check each edge with the live cursor; move to another legal edge if a tile is blocked.

GreenifiedEligible edge to checkBlocked / unknown
80%Actual region completion threshold
Illustrative tile pattern, not the real Oasis map. The live cursor confirms valid greenification; the 80% threshold applies to the actual region.

Oasis frontier worksheet

Illustrative tile states, not an actual game map. The live Oasis cursor determines whether a tile can be greenified.

GREEN FRONTIER

GREEN FRONTIER

Start from land already greenified.

ELIGIBLE EDGE

ELIGIBLE EDGE

Confirm adjacent sand with the live cursor.

BLOCKED / UNKNOWN

BLOCKED / UNKNOWN

Do not spend stamina until eligibility is clear.

Case: progress stalls below the threshold

Mark the reachable edge and assign eligible tiles; inspect hidden pockets and the edge of inactive bases. A disconnected patch is not automatically a valid target.

Fallback: the next tile cannot be greenified

Check the live eligibility cue, switch to another connected edge and send the route owner an updated screenshot. Avoid repeating failed actions on the same tile.

After the live threshold is reached

Only then decide whether leftover tiles justify stamina for ranking or discoveries; otherwise shift the team to the next required region.

Routing playbook

01

Only sand land adjacent to already-greenified land can be greenified.

02

80% of a region counts as complete and advances progression.

03

Inspect pockets around inactive bases when a region stalls near 80%.

04

Use Oasis work to uncover Artifacts and activate hidden Sphinx/Oasis rewards.

Detailed guide

Stage 1 vs Stage 2

Stage 1 grows outward from captured-city green zones and restricts some map structures. Stage 2 broadens the progression path and makes higher-region coordination the main problem. The useful rule in both stages is the same: adjacency first, 80% threshold second.

Routing playbook

Map stateBest default action
Region well below 80%Push a connected frontier outward; avoid isolated stamina spending.
Region stalls near 80%Inspect ungreenified pockets, edges around inactive bases and legal adjacency gaps.
Large legal cluster availableUse Double Greenification / Nature's Touch where the larger footprint advances the actual route.
Region reaches 80%Move coordinated effort to the next progression region instead of polishing every remaining tile first.

Why 80% changes the plan

The goal is progression, not cosmetic map completion. Once the live event recognizes the region threshold, remaining tiles matter mainly for ranking, artifact/Sphinx discovery or a specific route.

Worked route: a region stalls before completion

Example: the greenification percentage is not advancing because the easy connected frontier is exhausted. Mark uncleared reachable cells, identify blocked pockets and the next legal expansion path, then assign members to one connected route instead of spending stamina on disconnected patches.

Fallback: if the next tile is not eligible, stop the planned route, check the live placement conditions, and reroute from an existing valid frontier. Do not assume an older map or coordinate list matches your server.