Quick read
Build production first. Your goal is not to max every seasonal building; it is to create the economy and Curse Resistance needed for the next alliance targets.
Week 1 — Build the Engine
Day 1: Protector's Field, Curse Research Lab and Blessing Fountain are Day 1 systems.
Day 2: Season 3 Alliance Center is current to open.
Day 3 +12h: Lv1 Village city; Day 6 +12h: Lv2 Altar city.
Marshall Exclusive Weapon opportunity is scheduled around Day 4.
This week's operating order
Use the weekly roadmap for timing, then open the canonical mechanic page for exact rules.
Member rule
Default progression: Fountain I→15, II→15, III→15, IV→15, then raise the available group according to your resource plan.
Collect before 24 hours so production does not sit capped.
Officer prep
Choose the next CR target from the actual alliance capture plan instead of upgrading blindly.
For CR-gated rallies, use the highest-CR commander as rally starter.
Best default action
Stop at Field 10 early unless extra capacity has a deliberate value.
Plan the route to the next city before taking the current Stronghold.
Watch out
If a live Stronghold requirement differs from the table, trust the live target.
Claim Alliance Center secondary-building resources manually when available.
This week's handoff
Turn the week's priorities into an owner, a decision, and a reset update. Confirm changing rules in the live game.
Before
Member: check Fountain collection and Sacred Water; Officer: publish the next CR-gated target.
At the decision
If the rally starter is below the live gate, fund the useful Lab path or choose a qualified starter before pushing.
Pass on
Post the next target, its live CR requirement, the rally starter, and the Fountain bottleneck.
Facts
- Day 1: Protector's Field, Curse Research Lab and Blessing Fountain are Day 1 systems.
- Day 2: Season 3 Alliance Center is current to open.
- Day 3 +12h: Lv1 Village city; Day 6 +12h: Lv2 Altar city.
- Marshall Exclusive Weapon opportunity is scheduled around Day 4.
BlackBar Gaming recommends
- Push Fountain unlocks, Lab CR and Field Level 10 efficiently.
- Collect every recurring Mithril source and start Oasis greenification when it opens.
- Use the highest-CR qualified commander to lead resistance-gated rallies.
R4 / R5
- Post the week's two or three real deadlines, assign owners for alliance systems, and use the live timer for anything that can shift.
Watch out
- Do not push Protector's Field past 10 reflexively.
- Do not burn Desert Protectors on low-value fights simply because they are available.
Live rule check
- Any static day/time on this page is an expected Season 3 schedule. If the live event panel shows a different time or rule, follow the live event panel.
This week's operating order
Collect before 24 hours so production does not sit capped.
Choose the next CR target from the actual alliance capture plan instead of upgrading blindly.
For CR-gated rallies, use the highest-CR commander as rally starter.
Plan the route to the next city before taking the current Stronghold.
Detailed guide
This week's operating order
Build production first. Your goal is not to max every seasonal building; it is to create the economy and Curse Resistance needed for the next alliance targets.
- Push Fountain unlocks, Lab CR and Field Level 10 efficiently.
- Collect every recurring Mithril source and start Oasis greenification when it opens.
- Use the highest-CR qualified commander to lead resistance-gated rallies.
What to check every reset
- Season Calendar / event timers
- Default progression: Fountain I→15, II→15, III→15, IV→15, then raise the available group according to your resource plan.
- Choose the next CR target from the actual alliance capture plan instead of upgrading blindly.
- Stop at Field 10 early unless extra capacity has a deliberate value.
- If a live Stronghold requirement differs from the table, trust the live target.
