COMPLETE TRANSFER GUIDE

Server Transfer

Use this before Transfer Surge opens, while applications are live, and again before you approve the move. The goal is simple: know where you can go, what can block you, and what becomes irreversible.

Authority ruleLive Transfer Surge values override old screenshots, old charts, and older transfer generations.
Do not let a transfer request be approved until you are sure of the destination.

Once the destination approves your request, you cannot cancel it or switch to another Warzone during that application period. If you do not move manually during the transfer window, the approved transfer can complete automatically when the period ends.

IF YOU ONLY READ ONE SECTION

The transfer process in 5 steps

You do not need to memorize every mechanic below. When Transfer Surge opens, use the live event and follow this order.

1

Check where you can go

Open Transfer Surge. Confirm the eligible Warzones in your group and the exact event times.

2

Check your account

Record your Transfer Score, category, and exact ticket requirement. The game assigns your category — you do not need to calculate it yourself.

3

Confirm the destination can take you

Make sure the target still has the seat or Transfer Points your account requires, and coordinate with its President or leadership before applying.

4

Apply only when the choice is real

If you are President or Alliance Leader, step down first. Submit the request only when you are prepared to move to that Warzone.

5

Treat approval as final

Double-check the destination before approval. Once approved, you cannot switch or cancel. Before moving, screenshot active tasks; after arrival, join the intended first Alliance.

Need more detail? The sections below explain each step, the exceptions, and the R4/R5 planning rules.
Leadership transfer planningOPEN TRANSFER COMMAND CENTER →
START HERE

Can I transfer?

You are ready to move only when every required gate for your live event is clear.

1

Eligible destination

The target Warzone must appear in your current Transfer Surge group/list. Do not assume any server can receive you.

2

Your transfer category

Read your live Transfer Score and tier after the event calculates them. Recent September 2026 migration-screen data reports Follower, Pioneer, Contributor, and Restorer; older rounds may show Trailblazer or Elite instead.

3

Room on the target

The target must still have the seat, category capacity, or Transfer Points required for your account.

4

Required tickets

Have the ticket amount shown by your live event before committing. Recent transfer generations commonly use 50 tickets for the first transfer.

5

Approval path

The destination President normally controls approval unless the active event has an applicable auto-approval path.

6

No leadership lock

A current President or Alliance Leader must resign before submitting a transfer request.

If one of these is unknown: do not guess. Open the live Transfer Surge screen and resolve it before applying.
PREPARATION DAY

Transfer Score: what is confirmed and what is not

Your live Transfer Surge screen assigns the score and tier you use for that round. The exact player-score formula has not been published by the developers, so BlackBar Gaming separates available gameplay guidance from the widely circulated formula.

1

Your tier is determined relative to commanders across your migration group, not by one universal Total Hero Power cutoff.

2

Recent September 2026 collector data shows the absolute migration-score scale can change substantially from one transfer round to another.

3

When the active event shows your score and tier, those live values are the authority for that round.

The exact formula is still unresolved

The commonly circulated model is all-time peak development using buildings, top 15 Heroes, top 3 deployed squads, technology, Drone, and Overlord.

That model is useful for planning, but current migration-screen research has not yet established it as the exact developer formula or fully settled current power versus historical peak power.

Do not assume temporarily stripping gear or units will change the tier the event assigns you.
Do not use an old cutoff chart as a rule. Tier boundaries move with the strength and score distribution of the migration group. Total Hero Power is useful only as a rough planning signal before the live event reveals your actual tier.
TRANSFER RULES · CHECK YOUR EVENT

Transfer rules that can differ

Transfer eligibility, groups and seat allocations can differ between rounds. Confirm your active event before finalizing an alliance plan.

TIER NAMES

Use the labels shown by your round

Recent September 2026 applicant data reports Follower (white), Pioneer (blue), Contributor (purple), and Restorer (gold). Older transfer rounds and guides may show Trailblazer or Elite. Color plus the live event label is safer than memorizing an old name.

GROUP SIZE

There is no universal 32-server rule

Older first-transfer reports often describe 32-server groups, while later observed groups include 128 servers and current guides also describe 64-server post-S2 ranges. Your actual migration group is the destination list shown by the live event.

SEAT MATH

60 + 40 + 5 + 1 is 106, not 104

The commonly shared 60 white + 40 blue + 5 purple + 1 gold layout is the Semi-Open allocation pattern. If that exact pattern is active, it totals 106 incoming seats. It is not a universal seat total for every destination.

THP ESTIMATES

Post-S2 power numbers are planning bands

Recent guides and first-transfer reports cluster around the ranges below, but these are not eligibility cutoffs. The real boundary is group-relative and the live tier wins.

Pioneer / blueboundary often ~64–80M THP
Contributor / purpleboundary often ~90–100M THP
Restorer / goldboundary often ~115–125M THP
How to use these estimates: they can help leadership forecast how difficult a recruit may be to place before Transfer Surge opens. Never promise a seat from THP alone; record the recruit's game-assigned tier once the event is live.
DESTINATION CAPACITY

What Limited, Semi-Open, and Fully Open mean

Read the destination's live open-state label first. Limited and Semi-Open use fixed category seat counts in the current documented pattern; newer Fully Open rounds can use a shared Transfer Point pool for the lower three tiers.

LIMITED OPEN

Smaller intake

40 Follower · white
30 Pioneer · blue
3 Contributor · purple

No top-tier Restorer / gold seat in this documented pattern. Total fixed seats: 73.
SEMI-OPEN

Expanded intake

60 Follower · white
40 Pioneer · blue
5 Contributor · purple
1 Restorer · gold

Total fixed seats: 106.
FULLY OPEN

Points-based intake

2 Restorer / gold slots
Follower / Pioneer / Contributor moves can draw from the Warzone's shared Transfer Point pool.

A documented July 2026 point-based branch capped total incoming Commanders at 400; the point budget itself varies by group.
Generation warning: older guides may show fixed Fully Open white / blue / purple quotas or older tier names. Do not convert those historical numbers into promises; use the capacity displayed by the destination during your active event.
APPLICATION & APPROVAL

Know what locks—and when

1

Submit a request

You can apply to an eligible destination under the current event's application rules. A target President may need to approve you.

2

Before approval, you can cancel

Canceling creates a 30-minute wait before you can reapply to that same Warzone. You can still apply to a different Warzone without that same-target cooldown.

3

Approval locks the destination

Once a request is approved, the target cannot be canceled or changed for that application period, and further requests are blocked.

4

Transfer manually—or it can transfer automatically

Approved players can move during the live transfer window. Current rules also provide for automatic transfer after the period if the approved move was not manually completed.

TICKETS & REFUNDS

Do not waste your transfer tickets

Before applying

Build your ticket reserve early and confirm the exact requirement on your live event. Recent transfer generations commonly require 50 Transfer Tickets for the first transfer, but BlackBar does not treat a historical ticket total as stronger than the live event screen.

If the first application fails

  • A denied first-transfer application returns the required Transfer Tickets by mail.
  • A canceled first-transfer application also returns the required Transfer Tickets by mail.
Generation-sensitive rule:

One game rules branch says only the first transfer during that Transfer event consumes Transfer Tickets and later transfers in the same event do not. Do not plan around that until your live event confirms that branch is active for your group.

ACCOUNT STATE

What carries over when you move

The current transfer matrix preserves much more than your basic account progression.

Progress preserved

  • Radar active-task progress, completed-unclaimed tasks, remaining attempts, and refreshes.
  • Secret Task active/completed tasks and remaining attempts.
  • General's Trial difficulty/progress.
  • Doom Walker first-kill attempts.
  • Wanted Boss progress.
  • Honorable Campaign progress.
  • Zombie Invasion summon / Courage Medal progress.
  • Bounty Hunter event progress.

Special handling during transfer

  • Active Ghost Ops complete immediately and rewards are mailed.
  • Active Trucks receive special automatic-completion handling.
  • A Train where the transferring player is Conductor receives special automatic-completion handling.
Best practice: screenshot active event/task states immediately before transferring so you can compare the destination state without relying on memory.
AFTER YOU ARRIVE

Your first Alliance matters

Current rules waive several normal Alliance waiting periods when you join your first Alliance in the destination Warzone.

Alliance Duel point contributionAlliance Train participationAlliance Train Conductor eligibilityAlliance ExerciseDesert Storm registrationZombie Siege
Zombie Siege exception

If you join after Zombie Siege has already started, the first-Alliance waiver does not let you enter that already-started Siege.

R4 / R5

Leadership transfer planning

Do not recruit or promise moves from an old chart. Build the plan from the live event.

INCOMING TRANSFER OPERATIONS

Transfer Command Center

Run the server-wide recruit list, live capacity snapshot, Alliance allocations and President approval checklist from one shared leadership board.

OPEN TRANSFER COMMAND CENTER →
01

Record the live group

Screenshot every eligible destination and the event dates/times.

02

Record each recruit's category

Use the event's actual score/category, not total Combat Power.

03

Track capacity

For Fully Open destinations, track remaining Transfer Points and Commander slots as approvals consume them.

04

Approve in a deliberate order

Approval can deduct Warzone Transfer Points and is irreversible for the application period.

05

Plan leadership succession

Presidents and Alliance Leaders who are moving must resign before they can apply.

06

Prepare the landing Alliance

Have the destination Alliance ready so arrivals use their first-Alliance exemptions cleanly.

SERVER-WIDE COORDINATION

Collaborating on equitable transfer talent

A strong transfer cycle should strengthen the Warzone, not only the Alliance with the fastest recruiter. Coordinate before approvals so incoming players land where they fit, scarce capacity is used deliberately, and every Alliance has a fair chance to improve.

Recommended leadership practice — not a game rule: build a shared recruiting plan before approvals begin, while keeping the incoming player's own Alliance choice central.
01

Share one recruiting board

Track confirmed recruits, category, preferred role, activity window, Alliance preference, and intended landing spot in one shared leadership view.

02

Match fit before prestige

Use activity, squad role, event availability, leadership interest, language/social fit, and Alliance needs—not Combat Power alone.

03

Protect the recruit's choice

Coordination should give players clear options, not assign them against their preference. The incoming player should know and agree to the intended Alliance before approval.

04

Balance scarce transfer capacity

When high-category slots or Transfer Points are limited, leaders should agree on priorities before approvals. If one Alliance has already gained several high-impact arrivals, consider the next suitable recruit for another Alliance with a real need.

05

Respect commitments

Once a recruit and Alliance have agreed on a landing plan, other Alliances should respect that commitment unless the player reopens the choice.

06

Rebalance as arrivals change

Review the board after approvals and arrivals. If a move fails, capacity changes, or an Alliance's needs are filled, redirect the next available recruit transparently.

Equitable does not mean identical.

The goal is not to give every Alliance the same number or the same power. Use transparent criteria, the recruit's choice, and Warzone-wide needs so transfer talent is not concentrated by default.

WHEN TRANSFER SURGE OPENS

Capture these live values before anyone applies

1

Transfer group / eligible Warzones

2

Preparation, application, approval, and transfer times

3

Your Transfer Score and category

4

Current category cutoffs

5

Tier names / labels shown by this round

6

Target Warzone open state

7

Remaining seats / Transfer Points / Commander slots

8

Exact ticket requirement shown by the event

COMMON MISTAKES

What not to do

Do not use an old score cutoff to decide your category.

Do not promise an entire alliance can move until destination capacity is known.

Do not submit a request you are willing to have approved while you are still shopping for another server.

Do not let a moving President or Alliance Leader wait until the last minute to step down.

Do not present the common peak-power formula as developer-confirmed while the exact score formula remains unresolved.

Do not transfer without screenshots of active event and task states.

Why some values stay live-only

Transfer Surge rules and labels have changed across event generations. Where available gameplay guidance conflicts with older screenshots—especially tier names, migration-group size, score formulas, and Fully Open capacity—BlackBar Gaming defers to the active event and labels estimates as estimates.