Server Transfer
What keeps its progress, what completes automatically, and which first-Alliance waits are waived after a transfer.
ScopeCross-season system · current transfer matrix is subject to change
Carryover behavior
- Current transfer rules preserve Radar active-task progress, completed-unclaimed tasks, remaining attempts and refreshes.
- Secret Task active/completed tasks and remaining attempts, Ghost Ops completion state, Truck dispatch/plunder counts, General’s Trial difficulty/progress, Doom Walker first-kill attempts, Wanted Boss progress, Honorable Campaign progress, and Zombie Invasion summon/Courage Medal progress are preserved as described by the game.
- Bounty Hunter event progress carries over to the new Warzone and can be completed there.
- Active Ghost Ops complete immediately and their rewards are mailed. Active Trucks and a Train where the transferring player is conductor receive special automatic completion handling.
- Joining the first Alliance in the destination Warzone waives the normal waiting period for several named systems: Alliance Duel point contribution, Alliance Train participation/conductor eligibility, Alliance Exercise, Desert Storm registration, and Zombie Siege, except that joining after Zombie Siege has already started still blocks participation.
Before you transfer
- Take screenshots of active event/task states before transferring so you can check the destination state without guessing.
- Treat Transfer Score / Overlord inclusion as subject to change; use the current Transfer Surge screen for that calculation.
Important limits
- The current transfer matrix no longer lists Airdrop Supplies, Loot Domino, or Daily Must-buy. Their absence does not prove reset, loss, or non-carryover; use the live Transfer Surge screen if those states matter to your move.
- This page covers stable carryover behavior exposed by the readable the game. Transfer eligibility, seat counts, rating cutoffs, approval rules, and event-form exceptions still defer to the live Transfer Surge screen.