SEASON 2

Rare Soil War Timeline

The full Week 4–7 war flow and what to do at each stage.

ScopeWEEK 4 · RARE SOIL WAR
⏱️ Battle-day schedule · server time
PREP START12:00Wednesday & Saturday
WAR START12:3030 minutes after Prep begins

Rare Soil War uses the same battle-day start schedule on Wednesday and Saturday: Preparation begins at 12:00 server time and War begins at 12:30 server time.

🟦 Facts

  • Rare Soil War runs during Weeks 4–7.
  • The schedule has two global Rare Soil War rounds per week. Each faction gets one attacking opportunity per week and is the defending faction in the other round.
  • The game shows the core flow: Declare War → Invitation Stage → Prep Stage → War.

📅 Rare Soil War Timeline visual guide

Rare Soil War Timeline visual guideOpen the full-size visual guide.
📅 Round rhythm
Round 1Waiting Monday; Declaration Tuesday; Invitation, Preparation, and War Wednesday.
Round 2Waiting Thursday; Declaration Friday; Invitation, Preparation, and War Saturday.
1

Waiting

Waiting: leadership reviews Rare Soil standings, faction opponents, attendance, likely targets, and whether the Furnace should be moved to a stronger defensive geometry before Prep locks it.

2

Declaration

Declaration: R4/R5 choose a target from the opposing faction in the same Rare Soil Ranking Group as their Alliance and monitor incoming declarations. Cross-group targets are not eligible; members watch alliance instructions rather than freelancing.

3

Invitation

Invitation: defenders confirm eligible partner support and attackers review the defender’s support picture.

4

Preparation

Preparation: the Furnace position is already locked. Finalize rally leaders, garrison plan, communications, response layers, and Warlord Missile timing before the battle begins.

5

War

War: attackers focus the defending Alliance Furnace objective; defenders keep the Furnace alive until the battle timer expires.

6

End of War

End of War: claim rewards, rebuild or restore the Furnace as required, review what happened, and prepare for the next round.

🟥 Warning

  • Battle-day schedule: Prep begins at 12:00 server time and War begins at 12:30 server time. If your live event screen differs, follow it.

The Prep deadline matters

  • Once Prep begins, the defending Alliance Furnace cannot be relocated.
  • A Season 2 rules state the Rare Soil War alliance structure does not automatically recover durability and cannot be manually repaired during the preparation phase. The notice uses the label “Alliance Center,” while the current Rare Soil rules call the battle objective the Alliance Furnace.
  • During the War Stage, the Alliance Furnace does not automatically recover durability and cannot be relocated.
  • If the defending Furnace is at 0 durability or has not been built when War starts, the defense is ruled an immediate defeat.
  • End of War lasts until 00:00 server time the following day. Unclaimed Victory and Point rewards are mailed, and unrepaired Furnace Ruins are automatically rebuilt if leadership has not rebuilt them.

🟩 BlackBar Gaming recommends

  • For defenders, finish Furnace placement and any available repair before Prep. Because the Prep repair notice uses different in-game wording, use the live Furnace screen as the screen to follow if its repair control behaves differently.

Invitation and Prep lock

  • When multiple Alliances target a defender, the defender can receive a 12-hour Invitation Stage to invite eligible same-faction Alliances.
  • At Prep Stage start, the attacker, defender, and assisting Alliances are locked and can no longer be changed.
  • assisting Alliances can send reinforcing troops to the defending Alliance Furnace once Prep begins.

Attack / defense rotation

  • the game wording places declaration rounds on Tuesdays and Fridays.
  • Gendarmerie and Rebels each receive one attacking opportunity per week; the other global round is their defending round.
  • The attacking declaration day switches for the factions in the following week. Do not plan as if your Alliance receives two offensive declarations every week.

War Status is the round control panel

  • After the Declaration Stage ends, the game directs players to War Status to see the Attacker, Defender, assisting Alliances, and stage progress.
  • At Prep Stage start, the final participants lock. assisting Alliances can begin sending reinforcements to the defending Alliance Furnace once Prep begins.