SEASON 2

Warlord Missile

Attacker-only Rare Soil War strike with a vulnerable launch preparation.

ScopeWEEK 4 · RARE SOIL WAR

🟦 Facts

  • The skill is available only to the attacking alliance’s Warlord through Alliance → Official Skill.
  • The Nuclear Missile can be launched during the Prep Stage.
  • A successful strike creates a 25×25 Contaminated Land area.
  • The Warlord and target must be on the same server, and the target must be within the defending Alliance Furnace area.
  • Launch preparation lasts three minutes; during preparation the Warlord enters War Fever and the Warlord’s base is revealed.
  • A failed launch caused by relocation or a breach during preparation triggers a 72-hour cooldown.
  • A successful strike forcibly relocates bases in the affected area and damages bases and the Alliance Furnace.
  • Existing shields are not broken by the strike, but new shields cannot be activated inside Contaminated Land.
  • Launch activity is announced through alliance/world communication and the Alliance War intelligence screen.

🚀 Warlord Missile visual guide

Rare Soil War Warlord Missile visual guideOpen the full-size visual guide.

🟩 BlackBar Gaming recommends

  • Treat the missile as part of the attack plan, not a standalone damage button. Time it so the contaminated area and forced relocations support the planned Furnace push.
  • Protect the Warlord during the three-minute preparation and make sure the Warlord does not relocate.

🟥 Warning

  • The event targeting preview is the screen to follow for the actual affected tiles on your server.

Missile restrictions

  • Defenders cannot use Warlord Missiles during Rare Soil War.
  • The skill can only be used during the pre-war and War stages of Rare Soil War, including during Prep.
  • The target must be within the defending Alliance Furnace’s effective range.
  • During launch preparation, the Warlord’s base is attackable and cannot shield. Relocating, being blasted away, or having the Warlord base breached causes the launch to fail and the skill to enter cooldown.
  • Missile durability deduction applies to all Alliance Furnaces within its effective range.

🟩 BlackBar Gaming recommends

  • Attackers should protect the Warlord for the entire preparation window. Defenders should treat disrupting the exposed Warlord as a valid way to stop a launch because they cannot answer with their own Warlord Missile.

in-game Warlord risk rules

  • Only the Warlord can use the skill, and the missile target must be inside the target Alliance Furnace range.
  • Starting the skill removes the Warlord’s Shield and prevents that Shield from being activated again until the skill is successfully cast.
  • Launch preparation, cooldown, explosion radius, Contaminated Land duration, and Furnace durability damage can be shown as event-state values; use the live event screen when a value differs.

🟥 Warning

  • The standard Contaminated Land area is 25×25. Launch preparation is three minutes, and a failed launch caused by relocation or a breach during preparation triggers a 72-hour cooldown. If the live event screen shows a different value, follow the live event screen.