Quick read
Goldust Conquest is the current name for the event older guides call Spice War. Learn the stage order, protect all five relevant buildings and use the live War Status panel for exact round timing.
When attackers destroy the defending Alliance Center, Goldust Conquest ends immediately. For plunder from secondary buildings, resolve those targets before the Center; use the live battle state for calls.
These notes are preserved in the client, not proof that every server has enabled the same rules. Your live event and skill panels take precedence.
Attack / defense execution
Attack
- Scout the Center and every unlocked secondary; coordinate all declaring alliances before the first wave.
- Clear garrisons, then keep assigned durability teams on the selected secondaries.
- Report remaining durability and confirmed destruction. Do not treat an empty garrison as a destroyed objective.
- Hold the Center until the caller says GO; an early finish trades remaining secondary plunder for a secured victory.
Defense
- Enter Preparation repaired, with a Center reserve and named secondary-building owners.
- Report empty or weakened garrisons immediately and state where the next replacement goes.
- Use mobile squads to intercept a preparing Warlord without stripping the Center survival reserve.
- If pressure exceeds capacity, the caller explicitly names the secondary being sacrificed and the next reinforcement destination.
Goldust plunder map
The Center is only one part of the maximum loss path.
Season 3 patch-history clarification
When attackers destroy the defending Alliance Center, Goldust Conquest ends immediately. For plunder from secondary buildings, resolve those targets before the Center; use the live battle state for calls.
The documented maximum path is four secondary structures at 5% each plus 10% from the Center: 30% total. This is a component breakdown, not a guaranteed result.
These notes are preserved in the client, not proof that every server has enabled the same rules. Your live event and skill panels take precedence.
OPERATIONAL VISUAL
Attack / defense command lanes
ATTACK LANE
- 01Scout all five objectives
- 02Assign primary target and reserve
- 03Confirm the structure is destroyed / credited
- 04Retask when the live situation changes
DEFENSE LANE
- 01Track all five structures
- 02Set garrisons and replacements
- 03Report an ejection immediately
- 04Reassign the next reinforcement
Attack / defense command lanes
Attack playbook
- Scout the five-building network and current defenders. Put the Alliance Center and four secondary buildings on one objective board.
- Assign a primary target, secondary pressure team, and reserve. Coordinate arrivals under one caller rather than scattering attacks across all buildings.
- Check the legal attack window before moving or launching. Keep rally and skill calls separate so a delayed skill does not stall every squad.
- After each confirmed structure result, compare remaining time, enemy reinforcement, and the next building. Reassign rather than continuing obsolete orders.
- If resistance is high, switch to a reachable secondary objective or preserve troops for a coordinated follow-up. Never infer reward from an unconfirmed hit.
Defense playbook
- Treat all five structures as real objectives. Log their current status and assign an owner to each; the Center alone is not the full plunder path.
- Build a reinforcement rotation: front-line squads, ready replacements, a repair contact, and a caller for immediate retasking.
- Report an ejection or empty garrison immediately. Replace the missing squad only where the live rules allow, then confirm the garrison actually registered.
- Keep reserves near enough to respond without blocking legal placements. Avoid unassigned chases that leave a second building open.
- When multiple targets are pressured, the caller states which building gets the next replacement and which loss is temporarily accepted.
After-action review
- Record the actual stages and duration, the five structure outcomes, and the Goldust change from the event result.
- Note where reinforcement, repair, communication, or skill preparation failed; name one change for the next round.
Live rule check
- Read exact round duration and assistance eligibility from the active War Status screen.
Watch out
- Exact assistance limits, building durability, missile blast geometry and cooldown remain live-version sensitive.
- Do not copy Season 2 Rare Soil missile footprint or timings into Season 3.
