SEASON 2

Cities: Core Rules

Ownership and declaration limits.

ScopeWEEK 1 · FOUNDATION

🟨 Rules & schedules

  • An alliance can own a maximum of six Cities.
  • Only alliance leadership can initiate the declaration process.
  • Before Season Week 4, City war declarations can be made on any day after the City level is unlocked.
  • Starting in Season Week 4, City war declarations are limited to Wednesdays and Saturdays.
  • An alliance has a maximum of two City war declarations per eligible day.
  • An adjacent owned Dig Site is required before declaring on a City.
  • Each alliance can target only one City at a time.
  • Cities cannot be captured across warzones in Season 2.

🟦 Facts

  • Captured Cities provide alliance buffs, heat, and Rare Soil production.
  • A City capture requires clearing its defenders and reducing City durability to zero.
  • City siege can directly kill a portion of troops; the City screen shows the current loss information.
👤

Member job

Keep marches free for the announced siege, use the squad requested by leadership, and participate before the City falls if you need first-capture participation rewards.

👑

Officer job

Confirm adjacency, unlock timing, declaration availability, expected participation, troop losses, and the next route before committing one of the alliance’s limited declarations.

🟩 BlackBar Gaming recommends

  • Choose Cities for more than immediate buffs: compare route value, heat, Rare Soil income, ownership slots, and what the City unlocks next.

🟥 Warning

  • Exact City buff values, Rare Soil production, defender power, and direct-death percentage should be read from the current City screen unless separately.

Current City declaration timer

  • Each City declaration lasts up to 1 hour; exceeding the limit counts as a failed capture.
  • the game shows a maximum of 2 City declarations per day and 6 Cities held.