Quick read
Use this page to know what is supposed to open next; use the live Season Calendar to confirm the exact clock on your server.
Week 7 expected lock sequence
- Sat 24:00: qualification closes.
- Sun 00:04: battle zones are documented to resolve; 00:05 invading commanders can travel.
- Sun 12:00: protection ends and the Capitol contest opens; the documented maximum contest runs to 16:00.
- After the Capitol contest: verify the locked ranking/reward state; points/chests may continue where the live panel permits.
- Sun 24:00: event details places enemy-elimination settlement here.
Use the live Week 7 panel as final authority before publishing alliance calls.
Facts
- The core season runs approximately eight weeks.
- City tiers follow a current Day 3 / Day 6 +12h ladder through Week 3, with the Great Pyramid/Capitol opening late Week 4.
- Goldust Conquest occupies the mid-season war cycle; Faction Duel is the Week 7 climax; Week 8 is settlement rather than immediate shutdown.
BlackBar Gaming recommends
- Check this timeline at reset, then open the corresponding week page for priorities.
- Officers should post only the next one or two hard deadlines rather than dumping the full calendar into alliance mail.
Watch out
- Several event timings are subject to change. Static dates never override the in-game event timer.
Live rule check
- Trade Posts currently use a 12:00 server-time recurring contest cadence except Wednesday/Saturday, but the initial level unlock ladder should still be checked in the event panel.
- War's Eve start day and matchup-dependent Goldust battle duration should be read from the live event.
Eight-week arc
The season shifts from economy to territory to faction war, then settlement.
W1EconomyCR · Cities
W2TradeTreasure · ROTD
W3FactionsScarlett · Lv5/6
W4GoldustCapitol
W5Oasis IIArtifacts
W6PrepareFinish growth
W7Faction DuelFinal battle
W8SettlementConvert · Claim
Detailed guide
City / Capitol ladder
| Tier | Objective | First unlock |
|---|---|---|
| 1 | Village | Week 1 Day 3 + 12h |
| 2 | Altar city | Week 1 Day 6 + 12h |
| 3 | Town | Week 2 Day 3 + 12h |
| 4 | Temple of the Sun | Week 2 Day 6 + 12h |
| 5 | Ancient Tombs | Week 3 Day 3 + 12h |
| 6 | Square of Judgment | Week 3 Day 6 + 12h |
| 7 | Great Pyramid / Capitol | Week 4 Day 7 + 12h |
Season flow
Week 1: economy, resistance, Strongholds, first Cities, Sandworms. Week 2: treasure, Return of the Dead and Trade Posts. Week 3: factions, Scarlett promotion, higher Cities. Week 4: Goldust Conquest and Great Pyramid. Week 5: Oasis Stage 2. Week 6: final development push. Week 7: Faction Duel. Week 8: settlement and conversion.
