Quick read
Four factories create shared firepower—and shared friendly-fire risk.
Factory ownership rules
- Missile Factories are alliance-owned and only event-active warzones' factories can produce/capture under the documented rules.
- Each held factory produces one Duel Missile every 300 seconds.
- When factory ownership changes, production restarts. Already-produced missiles are not erased by that ownership change; verify each alliance's current stock instead of assuming stock transfers.
- Troops from another alliance, including a same-faction ally, can count as an attack on a factory. Agree on the intended owner before sending squads.
- The alliance Warlord launches Duel Missiles. Protect the launcher during preparation and use the live panel for footprint, countdown and reuse values.
Missile factory control
Four factories create shared firepower—and shared friendly-fire risk.
Factory 1
Factory 2
DUEL ZONEFaction battleControl launch authority
Factory 3
Factory 4
300 secper missile / factory5,000durability damageFRIENDLY FIREall affected bases
OPERATIONAL VISUAL
Factory-to-launch clearance
4
Missile FactoriesCaptured factory: one Duel Missile per 300 seconds in the published guide.
- FACTORYConfirm control and available stock
- CALLERApprove the objective and warn allies
- LAUNCHERCheck live blast area and preparation
- GO / HOLDLaunch only after clearance; otherwise hold
ROLE HANDOFFFactory lead → faction caller → launcher; the reserve lead keeps the objective covered.
Missile factory control
Factory control
- Give every contested factory a primary and backup; verify which alliance receives its missile stock.
- Factory lead: announce each capture or loss and the production status shown in the current panel.
- Reserve lead: do not weaken a decisive Capitol or Cannon defense to hold a factory without caller approval.
Missile clearance
- Launcher proposes the target; the faction caller checks the purpose and warns all nearby allied bases.
- Check the live radius, preparation and cooldown before every launch; the existing friendly-fire warning applies.
- If clearance is uncertain, hold the missile. Protect the launcher during preparation and recheck the area after impact.
Live rule check
- Use the active event screen for exact qualification values, battle start and missile preparation/cooldown.
Watch out
- Invasion Right action-scoring point values vary by version and are intentionally not listed here; read those exact action values on the live Faction Duel scoring screen.
- Exact missile blast footprint, prep duration and cooldown are not hard-coded in this master.
