SEASON 3 · WAR & FACTIONS

Capitol and Cannon rotations

Cannons are objectives, not decoration; ignoring them can leave major faction value uncontested.

ScopeGolden Realm

Quick read

Cannons are objectives, not decoration; ignoring them can leave major faction value uncontested.

Capitol / Cannon operating rule

  • Track faction capture progress, not just who appears to hold the building. The documented contest lasts at most four hours and defaults to the defender if neither side reaches 100%.
  • Captured Cannons automatically attack the enemy-held Capitol and accelerate capture for your faction. Assign them as active combat objectives.
  • Use a Capitol reserve plus named Cannon teams. Reassign from the live progress/timer rather than chasing whichever fight looks largest.
  • The +10M Capitol and +5M per Cannon are documented faction-leaderboard value, not extra Alliance Goldust paid to one alliance.

Capitol battle objective values

Capitol+10M
Cannon+5M× each
LIVERULE PANEL

Current Season 3 references repeatedly document +10M faction Goldust for the Capitol and +5M for each Cannon.

Treat these as documented current values, not a substitute for the live Faction Duel panel.

Cannons are objectives, not decoration; ignoring them can leave major faction value uncontested.

CURRENT DOCUMENTED

Finale schedule guardrail

Day 7Week 7 finale
12:00Common documented server time

Current 2026 guides commonly show the Capitol battle on Week 7 Day 7 at 12:00 server time.

Use the live Faction Duel schedule as final authority before publishing alliance calls.

Capitol and Cannon rotations

Capitol and Cannon rotations
  1. Each objective lead reports control, garrison strength, incoming pressure, and the reinforcements needed.
  2. The caller assigns the next reserve move using live objective status; do not turn all teams toward one visible fight.
  3. Near the actual end, stop unassigned chases and refill the objectives selected for the final hold.
Recovery and handoff
  1. If a factory is lost, its lead reports control change and remaining missile status; backup asks before recapturing.
  2. If a Cannon falls, report the time and whether recovery is feasible before redirecting a reserve.
  3. Incoming caller receives the current timer, objective owners, open threats, and pending missile approvals.

Worked command decision

Scenario: your faction holds the Capitol, contests a Cannon, and controls one factory. An ally is inside the proposed missile effect area while the Capitol is under pressure.

Decision: keep the Capitol reserve, withhold launch approval, clear the ally, and ask the Cannon lead whether the objective can hold. Check the current blast preview before authorizing any strike.

Handoff call: Capitol hold; Cannon lead report; factory missile held for friendly clearance. This is an illustration, not a fixed target order.

Live rule check

  • Use the active event screen for exact qualification values, battle start and missile preparation/cooldown.

Watch out

  • Invasion Right action-scoring point values vary by version and are intentionally not listed here; read those exact action values on the live Faction Duel scoring screen.
  • Exact missile blast footprint, prep duration and cooldown are not hard-coded in this master.