Season 3 Quick AnswersShort answers link to their full guides. Older bundled patch notes may differ from your live server; check the in-game panel before acting.
What is the Season 3 resource progression loop?
Grow Mithril production, build Blessing Fountains for Sacred Water, and use the Curse Research Lab to raise Curse Resistance. Match upgrades to your next target and the live Season Calendar.
Open detailed guide →How do I raise Curse Resistance for a rally?
Upgrade your Curse Research Lab. For resistance-gated rallies, a lower-CR member can use the rally starter’s higher CR; a member with higher personal CR keeps their own value. Check the target requirement.
Open detailed guide →Why is Protector’s Field Level 10 an early stopping point?
Levels 1–10 use Food and Iron and reach 1,250 Protector capacity. Level 11 begins consuming Mithril and Sacred Water. Upgrade further only when the extra capacity supports your plan.
Open detailed guide →Which Sandworm has a five-minute stun?
A bundled Season 3 update describes the Giant Sandworm as stunned for five minutes and taking 100% more damage during that stun. The Large Sandworm’s separate 300-second berserk timer is not the same mechanic; check your live event.
Open detailed guide →How long does Blue Flame last in Season 3?
A later bundled update changes Blue Flame Spell from 60 to 30 minutes. Older one-hour wording remains in the client; use the active skill panel on your server to confirm the live duration.
Open detailed guide →What does the Altar unlock after Lab Level 30?
The Altar adds Protector stats after Curse Research Lab Level 30. A bundled update also says its upgrades reduce Death Shockwave damage, without giving a verified percentage or affected side. Check the live tooltip.
Open detailed guide →What should officers watch at the Alliance Center?
Track Center level, effective range, secondary-building condition and manual resource claims. Repair rules vary by battle phase; a damaged secondary building stopping production is different from Center retraction.
Open detailed guide →In Goldust Conquest, which buildings should attackers target first?
For maximum plunder, destroy the secondary buildings you intend to take before the Alliance Center. Destroying the Center ends the round immediately, so the caller can choose an earlier Center finish only to secure victory while accepting the remaining plunder loss.
Open detailed guide →When does the Season 3 Trade Store reset?
The current bundled update changes purchase-limit reset to 12:00 server time. Capturing a Trade Post alone does not activate trade; the Governor must summon the caravan. Check the live panel for your warzone.
Open detailed guide →Does everything end on Season 3 settlement Day 1?
No. The current guide separates the Week 8 Day 1 ranking and territory lock from later seasonal closure. Some activities remain active temporarily. Use the live settlement mail and timers for final conversions and cutoffs.
Open detailed guide →Where are the shareable Season 3 quick-reference cards?
Open the Season 3 Quick Reference gallery for thirteen illustrated topics in English, Portuguese, Spanish, Korean, German and Turkish, with full-size images and readable text alternatives.
Open detailed guide →What should I upgrade first on Season 3 Day 1?
Start the Blessing Fountain and Curse Research Lab, then raise Protector’s Field toward the low-bottleneck Level 10 breakpoint. Keep the next alliance CR target in view before spending Mithril or Sacred Water elsewhere.
Open detailed guide →What should we do if nobody meets the next Curse Resistance gate?
Check the live target requirement first. If no qualified rally starter can cover the gate, advance the useful Curse Research Lab path or choose a different target instead of forcing an inefficient attack.
Open detailed guide →Does high squad power override low Curse Resistance?
No. Curse Resistance is a separate seasonal combat gate. Use the live target requirement and a qualified rally starter; displayed squad power alone does not prove the target is safe.
Open detailed guide →When should I collect Blessing Fountain Sacred Water?
The Season 3 table uses a 24-hour storage window. Collect before production sits capped, then direct Sacred Water toward the next useful Curse Research Lab breakpoint or other deliberate seasonal priority.
Open detailed guide →What is the default Blessing Fountain unlock order?
The current guide uses Fountain I to Level 15, then II to 15, III to 15 and IV to 15 so the standard production lanes open before one Fountain is pushed far ahead without a reason.
Open detailed guide →Are Desert Protectors the same as normal troops?
No. They are seasonal combat units with their own Field capacity, Horn recruitment and conversion mechanics. Protectors committed to battle can be consumed, so reserve them for objectives where their seasonal value matters.
Open detailed guide →Do Alliance Center secondary resources collect automatically?
Do not assume they do. The current guide tells officers to claim secondary-building resources manually when available and to distinguish a damaged secondary building from an Alliance Center retraction state.
Open detailed guide →What should officers post before a CR-gated territory push?
Post the next target, its live Curse Resistance requirement, the intended rally starter and the current Fountain or Lab bottleneck. That gives members one actionable progression target instead of generic upgrade advice.
Open detailed guide →What if my Season 3 timer or requirement differs from this guide?
Use the live Season Calendar, event panel or target tooltip on your server. Schedules, requirements and event values can differ across servers.
Open detailed guide →Should I break every block in a Desert Treasure vault?
Search intelligently rather than smashing every block by default.
Open detailed guide →Which Oasis tiles can I greenify?
Only sand land adjacent to already-greenified land can be greenified.
Open detailed guide →When is an Oasis region considered complete?
80% of a region counts as complete and advances progression.
Open detailed guide →How many Desert Artifacts can I collect per day?
Each commander can collect up to 5 Artifacts per day; each Artifact can be claimed once per person.
Open detailed guide →Does capturing a Trade Post activate trading?
After capture, the Governor summons the caravan.
Open detailed guide →Do I need connected alliance territory to attack a Trade Post?
Connected alliance territory is not required to participate, but a commander's base must be on the surrounding Contaminated Land to send troops.
Open detailed guide →What actually ends Return of the Dead rewards?
A failed wave can damage the Alliance Center without ending the event. The critical failure is the Center reaching zero durability and becoming ruins; that stops later-wave rewards. Do not relocate the Center during the attack stage.
Open detailed guide →Why should I stay inside Alliance Center range during larger Sandworms?
Large Sandworms can knock bases away when the target is outside Alliance Center protection in Season 3.
Open detailed guide →Where should I verify Goldust Conquest round duration and assistance?
Use the live War Status screen. The retained rules map equal final sides to 40 minutes / 1× defense victory reward, a defender outnumbered by one to 30 minutes / 2×, and by two to 20 minutes / 3×. The multiplier is a defense victory reward, not a plunder multiplier. Record the displayed Goldust baseline when Declaration opens; live countdown and accepted assistants remain final authority.
Open detailed guide →How do the 40/30/20-minute Goldust battles change defense rewards?
The retained rules map 40 minutes to 1×, 30 minutes to 2× and 20 minutes to 3× the defense victory reward based on the final side count. These multipliers are not Goldust-plunder multipliers. Use the live War Status and result screens as final authority.
Open detailed guide →Can any friendly faction alliance assist in Goldust Conquest?
No. Documented assistants must be in the same faction, in the same Goldust ranking group, and not themselves declared upon in that round. With two attackers the defender can use up to one eligible assistant; with three attackers, up to two. Event rules award accepted assistants the applicable defense reward and say their own Goldust is not taken if the attackers win. War Status and the result screen remain final authority.
Open detailed guide →What is the documented maximum Goldust plunder path?
The documented maximum path is four secondary structures at 5% each plus 10% from the Center: 30% total. This is a component breakdown, not a guaranteed result.
Open detailed guide →What matters during Warlord Missile preparation?
The Warlord enters War Fever and must remain in place. Defenders should report the launcher, preview and countdown, then use mobile interception squads to breach or force relocation without stripping the Center survival reserve. After impact, read the live Contaminated Land warning before regrouping or shielding; do not assume a universal shield interaction or duration.
Open detailed guide →What should we do after a Warlord Missile creates Contaminated Land?
Use the live impact warning first. Current community documentation reports roughly one hour of contamination, blocks activating new shields inside the zone, and reports that existing shields are not automatically broken; the game rules does not settle every duration and shield interaction. Reassemble outside the restricted footprint and return only when the live restriction clears.
Open detailed guide →Should I rely on a fixed Faction Duel scoring table?
No. Invasion Right action-scoring point values vary by version and are intentionally not fixed here; read those exact action values on the live Faction Duel scoring screen. Documented Capitol/Cannon faction-value bonuses are listed separately.
Open detailed guide →What should the Faction Duel qualification lead track?
Qualification lead: record your faction total, opposing total, and active scoring sources after each reset.
Open detailed guide →When do the Week 7 Faction Duel locks happen?
The retained expected server-time sequence is: Saturday 24:00 qualification ends; Sunday 00:04 warzones are determined; 00:05 invading commanders can travel; 12:00 protection ends and the Capitol contest opens; 12:00–16:00 is the documented maximum Capitol contest; Sunday 24:00 enemy-elimination settlement. Treat the live event panel as final authority for your server.
Open detailed guide →How often does a captured Missile Factory produce a Duel Missile?
A held Missile Factory produces one Duel Missile every 300 seconds. If ownership changes, production restarts, while already-produced missile stock is not erased by that ownership change.
Open detailed guide →Can a Duel Missile damage allied bases?
Each Duel Missile deals 5,000 durability damage to all affected bases, friend or enemy.
Open detailed guide →Are Cannons important in the Capitol battle?
Yes. Captured Cannons automatically pressure the enemy-held Capitol and accelerate your faction's Capitol capture progress. Treat them as active combat objectives, not just bonus-value structures.
Open detailed guide →What should we do if Duel Missile clearance is uncertain?
If clearance is uncertain, hold the missile. Protect the launcher during preparation and recheck the area after impact.
Open detailed guide →Who can launch a Goldust Warlord Missile?
The alliance Warlord title holder launches the Warlord Missile through the documented Alliance → Official Skill path; current labels may differ. R4/R5 can organize the operation, but rank alone is not launch authority. Before committing, verify Warlord title, attacker status, legal target, event phase and current skill availability. Goldust defenders cannot schedule a defensive Warlord Missile.
Open detailed guide →Can a Warlord Missile hit a friendly Alliance Center?
Documented Center durability deduction applies to all Alliance Centers in the impact range; allied Centers are not explicitly exempt. Clear nearby allies using the live preview before launch.
Open detailed guide →What wins the Season 3 Capitol battle?
Faction capture progress decides the Capitol. The documented contest lasts at most four hours; if neither faction reaches 100%, the defending faction wins. Cannons accelerate your faction's capture progress.
Open detailed guide →Does the finale's +10M/+5M Goldust increase our alliance total?
No. The documented +10M for the Capitol and +5M per Cannon affect the faction leaderboard. They are not extra Alliance Goldust awarded to one alliance.
Open detailed guide →Can my alliance reinforce another allied alliance's Missile Factory?
Do not do it casually. Troops from another alliance, including a same-faction ally, can count as an attack on a factory. Agree on the intended alliance owner before sending squads.
Open detailed guide →What changes when a Missile Factory changes owners?
Factory production restarts when ownership changes. Already-produced Duel Missiles are not erased by that change, so verify each alliance's current stock rather than assuming missile stock transfers with the factory.
Open detailed guide →How do neutral and owned Trade Posts choose a Governor?
Trade progress is individual. For a neutral Post, if nobody reaches 100% before the one-hour timeout, the commander with the highest progress becomes Governor. For an owned Post, the challenger must reach 100% or the current Governor retains control.
Open detailed guide →Can we move the Alliance Center during Return of the Dead?
Do not relocate it during the attack stage. The game rules relocation confirmation warns that moving the Alliance Center during that stage counts as failed defense. Complete any move before the attack window and recheck durability and garrisons.
Open detailed guide →What territory must an alliance capture first in Season 3?
If your alliance owns no Stronghold or City, establish the documented Lv1 Digging Stronghold seed first. From there, choose legally connected targets and verify the live Curse Resistance requirement and protection timer.
Open detailed guide →Does every Stronghold require 100% before timeout?
No. An owned Stronghold takeover requires 100% within the documented four-hour contest. For a neutral Stronghold, retained rules award ownership to the highest-progress alliance at timeout. Cities use different timing, so read the target panel.
Open detailed guide →Can our alliance have two Season 3 City targets active at once?
No. Event rules permit only one active City target for an alliance at a time, even though the daily capture/declaration allowance can reach two. Finish or release the current target before assigning the next one, and use the live target dialog for the current server state.
Open detailed guide →When must we repair before Goldust Conquest?
Finish Alliance Center and secondary-building repairs before Preparation. Goldust Preparation restricts repair/recovery and Center movement, so do not build the plan around a late repair rotation.
Open detailed guide →Which areas are blocked in Oasis Stage 1?
Stage 1 greenification grows from captured-City green zones. Strongholds, Trade Posts and the Capitol are excluded from Stage 1 greenification.
Open detailed guide →General, Season 2 and Season 1 previewsSeason 1 answers are previews; its full resource center is still in development.
What carries over during Transfer Surge?
Current transfer rules preserve Radar, Secret Task, Ghost Ops, Truck, General’s Trial, Doom Walker first-kill, Wanted Boss, Honorable Campaign, Zombie Invasion, Bounty Hunter progress, and several other named progress states. The carryover page separates stable behavior from Transfer Score rules that may change.
Open detailed guide →Does Bounty Hunter progress carry over during Transfer Surge?
Yes. Current transfer rules explicitly say Bounty Hunter event progress carries over to the new Warzone and can be completed there. The rule does not say the event timer or schedule resets or extends.
Open detailed guide →What happens to active Ghost Ops, Trucks, or a Train when I transfer?
Active Ghost Ops complete immediately and mail rewards. Active Trucks and a Train where the transferring player is conductor receive special automatic-completion handling under the current transfer rules; Truck quality is refreshed after transfer.
Open detailed guide →Does joining my first Alliance after transfer trigger the normal event waiting periods?
For the current named exceptions, the first Alliance in the destination Warzone does not trigger the normal wait for Alliance Duel point contribution, Alliance Train participation/conductor eligibility, Alliance Exercise, Desert Storm registration, or Zombie Siege. Joining after Zombie Siege has already started still blocks that event.
Open detailed guide →Are recovered Trucks based on the Trucks currently shown on my transport screen?
No. The published game rules say automatically reissued Trucks for unused trade attempts are randomly generated independently of the Trucks currently displayed on your transport screen.
Open detailed guide →What does Truck Insurance not reimburse?
Published exclusions include Coin, Iron, Food, SR Gear Chests, R Gear Chests, Alliance Contribution Points, and Secret Orders. The feature records up to 120 looted Trucks under its rules; part of the feature is Monthly-Card-linked, so BlackBar Gaming treats this as reference information rather than a spending recommendation.
Open detailed guide →How does the Crystal Event work?
The Crystal Factory unlocks at Base Lv20+ once the server reaches Season 1 Pre-Season Day 1. Crystal Boss eligibility can differ on some event screens, so follow the requirement shown on your server. The event provides 3 Boss attempts per day Monday–Saturday.
Open detailed guide →What should I do first on Day 1?
Complete the first eligible seasonal kills, build the first Titanium Alloy Factory, use its Titanium Alloy to grow the High-Heat Furnace, and help leadership establish the Alliance Furnace and first Dig Site route.
Open detailed guide →How do I unlock the next Titanium Alloy Factory?
Raise each available Titanium Alloy Factory to Level 15 to unlock the next one. Unlock the full available set before heavily over-leveling a single Factory, then grow them evenly.
Open detailed guide →How do I increase Virus Resistance—and why am I doing almost no damage?
Upgrade the High-Heat Furnace to increase Virus Resistance. If low resistance is causing poor damage, join a rally led by a higher-resistance player; members with higher resistance keep their own value. No universal required number applies to every target.
Open detailed guide →Should I use Overdrive?
Use normal Furnace heat first. Turn on Overdrive only when normal heat cannot keep Location’s final temperature safely above -20°C or when following a planned heat strategy.
Open detailed guide →Can we capture another Dig Site today?
An alliance can complete at most two Dig Site captures per day and own at most four. Check today’s completed captures before declaring.
Open detailed guide →Why can’t we see a Scattered Supply?
The published game rules say land temperature must be above 0°C to reveal it. Once revealed, break the frozen supply before collecting.
Open detailed guide →Can we declare on this City?
You need an adjacent owned Dig Site and an unlocked City level. Before Week 4, declarations can be made on any day; starting Week 4, City declarations are limited to Wednesday and Saturday. The alliance can make at most two City declarations per eligible day and target only one City at a time.
Open detailed guide →What days can we capture Cities?
Before Week 4: any day after that City level is unlocked, subject to the normal eligibility rules. Starting Week 4: City war declarations are only on Wednesday and Saturday. The alliance can make at most two City declarations on an eligible day.
Open detailed guide →What should I send to Beast Crisis?
Send your strongest squad. Each member can send one squad, and the latest garrison reinforcements are attacked first.
Open detailed guide →What recipe should I cook for Snowflake?
Open Recipe and cook the meal Snowflake currently requests for the better reward chest. Trade excess ingredients with allies, and use remaining ingredients before Week 8 begins.
Open detailed guide →What happens when I promote Violet to UR?
Violet must be 5-star and you need the Legendary Hero Badge. Promotion makes her UR but resets her to 3-star and Skill Level 1; Hero EXP level stays the same, and eligible Skill Medals and Wall of Honor shards are returned as described in the preview.
Open detailed guide →Should I choose Engineer or War Leader?
Engineer supports growth, construction, research, resources, and alliance utility. War Leader supports combat, rallies, garrisons, and specialized PvP. Choose the role that matches your current bottleneck and assignment.
Open detailed guide →When should I switch professions?
There is no universal switch week. Consider War Leader only when Engineer’s growth savings are no longer your bottleneck, your alliance needs a defined combat role, and you have the required Profession Change Certificate.
Open detailed guide →How do officers prepare for Rare Soil War?
Before Preparation, confirm the Furnace position, declaration target, eligible partners, rally leaders, garrison order, communications, Warlord Missile plan, and rebuild responsibility.
Open detailed guide →What should regular members do during Rare Soil War?
Read the current stage and your assigned attack or defense role. Keep the required squads available, join only designated rallies, reinforce in the announced order, and follow leadership communications.
Open detailed guide →How much Rare Soil is at stake?
The Rare Soil stake is 20% of the defender’s Rare Soil in Weeks 4–5 and 30% in Weeks 6–7. With multiple attackers, an individual attacker’s share can be lower.
Open detailed guide →What changes in Rare Soil Showdown?
Rare Soil Showdown raises the listed plunder stake from 20% to 30% for the remaining war rounds—a 50% increase in exposure. The Furnace win condition stays the same, and Week 6 also includes a shared 2,000,000 Coal contribution objective.
Open detailed guide →What should attackers focus on?
The win condition is the defending Alliance Furnace. Use assigned rallies to break its garrison, then keep pressure on Furnace durability until it is destroyed or the timer ends.
Open detailed guide →What should defenders focus on?
Keep the Alliance Furnace alive until the battle timer expires. Follow the garrison plan, replace defeated squads when called, and do not waste critical squads away from the objective.
Open detailed guide →What does the Nuclear Missile do?
Only the attacking Warlord can use it. the game shows Prep Stage use, and a successful strike creates a 25×25 Contaminated Land area.
Open detailed guide →Why can’t we declare on this Rare Soil opponent?
Rare Soil War declarations are limited to opposing-faction alliances in the same ranking group. The target must also be eligible under the current declaration stage and limits.
Open detailed guide →How is Rare Soil War won?
Attackers win by destroying the defending Alliance Furnace before the battle timer ends. If the Furnace survives, the defense wins. War duration can be shorter when multiple alliances are involved.
Open detailed guide →What is the basic Season 2 growth loop?
Coal starts the seasonal economy. Build and level Titanium Alloy Factories to produce Titanium, use Titanium to upgrade the High-Heat Furnace, and use Furnace growth to improve Resistance and temperature control for harder territory.
Open detailed guide →Why should I unlock all Titanium Alloy Factories before pushing one far ahead?
Each available Factory reaching Level 15 unlocks the next one. Unlocking the full available set opens more Titanium production capacity; after that, grow the Factories evenly unless a current cost or goal gives a clear reason not to.
Open detailed guide →How should leadership plan a Dig Site route?
Choose the future City or strategic objective first, then capture Dig Sites that create the required adjacency. Account for the two-capture daily limit, four-site ownership cap, guardian matchup, and the next City unlock before spending a capture.
Open detailed guide →What should we check before declaring on a City?
Confirm the City level is unlocked, an owned Dig Site provides adjacency, a City ownership slot is available, the declaration day/rules allow it, members can absorb the troop losses, and the capture supports the alliance’s next route.
Open detailed guide →What should leadership finish before Season 2 disappears?
Finalize and distribute Taste of Victory rewards, record the final Rare Soil result, make sure members use remaining seasonal resources and Polar Dishes ingredients, and complete the process before the Day 7 Season 2 interface removal.
Open detailed guide →What disappears at settlement?
Coal, Titanium Alloy, Polar Dishes ingredients, seasonal buildings, seasonal HUD resources, and season-specific access are removed during settlement. The seasonal resources are converted into Profession EXP at a rate that may change, so use valuable resources before access closes.
Open detailed guide →What temperatures freeze or burn my base?
The published game rules define -20°C or lower as the freezing threshold and 50°C or higher as the burning threshold. To avoid both states, stay above -20°C and below 50°C.
Open detailed guide →Do I need to redeploy after increasing Virus Resistance?
Yes. The published game rules say increased Virus Resistance takes effect after troops are redeployed from the Base.
Open detailed guide →How many Scattered Supplies can I collect each day?
The published game rules allow a maximum of 5 hidden resources per day, and each resource can be claimed once per person.
Open detailed guide →How many Alliances can help defend in Rare Soil War?
If 2 Alliances attack, the defender can invite up to 1 assisting Alliance. If 3 attack, it can invite up to 2. Assists must be same-faction, in the same Rare Soil Ranking Group, and not declared upon that round.
Open detailed guide →When are Rare Soil War participants locked?
At the start of the Prep Stage, the attacker, defender, and assisting Alliances are locked and can no longer be changed.
Open detailed guide →How long does Rare Soil War last?
Equal Alliance counts: 40 minutes and 1× defense reward. Defenders outnumbered by 1: 30 minutes and 2×. Defenders outnumbered by 2: 20 minutes and 3×.
Open detailed guide →What should I do first in Season 1?
Start Protein Farms, push VRI with Immune Protein, clear new seasonal enemies, begin Profession EXP, check Resistance before harder PvE and follow the alliance Stronghold route.
Season 1 guide in developmentWhat is the Season 1 progression loop?
Protein Farms produce Immune Protein, VRI converts that into Virus Resistance, and higher Resistance lets you clear stronger seasonal content for more progression resources.
Season 1 guide in developmentHow long is Stronghold protection in Season 1?
It is rollout-sensitive. The target Serum version was firsthand-confirmed at 36 hours, while a newer retained S1 client says 60 hours. Use the live Stronghold countdown.
Season 1 guide in developmentIs City protection exactly 7 days in Season 1?
No. The protection timer aligns the endpoint to 12:00 server time after six full days and later to the next eligible Wednesday/Saturday declaration day. Use the live countdown.
Season 1 guide in developmentDoes Mason need Hero Level 160 to become UR?
No. Current promotion rules require 5-star SSR Mason but do not impose a hero-level requirement. Hero level is retained after promotion.
Season 1 guide in developmentWhy do players say Mason Wall 160?
Under the maintained current math, 160 Wall levels refund 1,600 Mason shards, matching the amount used to rebuild promoted 3-star UR Mason back to 5-star. It is a preparation target, not a promotion requirement.
Season 1 guide in developmentWhat does Hero Level Swap actually swap?
Hero EXP levels. It does not swap star rank, skills, gear, Exclusive Weapons or Wall of Honor investment.
Season 1 guide in developmentWhen does Warzone Expedition begin?
Maintained modern timing is Week 3 Day 2 / Season Day 16. Use the live Season timer if your rollout differs.
Season 1 guide in developmentHow many Strongholds can an alliance capture per day?
Current Season 1 structure allows up to 2 Military Stronghold captures per day. City declarations use a separate limit.
Season 1 guide in developmentWhat days are cross-warzone City declarations?
Modern target guidance uses Wednesday and Saturday. Older guides may show a different schedule, so verify the live declaration timer.
Season 1 guide in developmentShould our alliance become a Builder Alliance?
Only if Builder facilities/support and Builder rewards create more realistic value than continued City/Alliance Influence competition. The conversion is irreversible for the rest of the season.
Season 1 guide in developmentWhat is the Season 1 Profession level cap?
40 in the modern Season 1 baseline. Do not copy Season 2 Lv45–70 skills into an S1 build.
Season 1 guide in developmentWhat happens to leftover Mutant Crystals?
In the target modern Serum rollout, leftover Mutant Crystals convert to Profession EXP. Other seasonal currencies have separate and sometimes unresolved settlement rules.
Season 1 guide in developmentDo unused Black Market refreshes disappear at reset?
Current readable client rules say unused refresh attempts carry over and retain their cost type.
Season 1 guide in developmentIs Queen’s Revenge the same as Crimson Legion?
No. Crimson Legion is the active-season Tuesday/Friday City defense event. Queen’s Revenge is a second off-season week multi-City defense with Monday/Wednesday declarations and Tuesday/Thursday sieges.
Season 1 guide in developmentWhen do Lv1 Cities open in Season 1?
Maintained modern timing is Season Day 3. Historical rollouts have differed, so use the live City Clash timer as final authority.
Season 1 guide in developmentWhen do Lv2 Cities open in Season 1?
Maintained modern timing is Season Day 7. Use the live City Clash timer if your rollout differs.
Season 1 guide in developmentDoes Mason have to be 5-star before UR promotion?
Yes. Game rules promotion rules require 5-star SSR Mason before promotion.
Season 1 guide in developmentWhat resets when Mason becomes UR?
Hero level is retained, but Mason becomes 3-star UR and his skill levels reset to Lv1. Eligible Skill Medals and Wall of Honor shards are returned under the current rules.
Season 1 guide in developmentWhen do Hero Level Swap coupons unlock?
Current guidance gives one coupon at 600 Virus Resistance and another at 2,800. Use the live event screen if your rollout differs.
Season 1 guide in developmentWhen does Crimson Legion attack?
Maintained modern Season 1 guidance uses Tuesday and Friday during the active event window.
Season 1 guide in developmentHow many Crimson Legion defenders can reinforce?
Current event documentation says up to 20 reinforcing participants.
Season 1 guide in developmentHow many Crimson Legion waves are there?
Current event documentation says 30 waves. Failed waves damage City durability.
Season 1 guide in developmentHow many City declarations can we make in Season 1?
Once declarations are available, the current Season 1 structure allows up to 2 City declarations per eligible day. This is separate from the 2-Stronghold daily capture limit.
Season 1 guide in developmentCan our alliance attack two Cities at the same time?
Current guidance says no. Only one City siege can be active at a time, and the alliance has up to 1 hour after declaration to complete the capture.
Season 1 guide in developmentHow many Strongholds can our alliance hold?
Current base cap is 3. Each Lv1–5 City adds +1 Stronghold slot and each Lv6 City adds +2. Use the live City List if your server displays a different cap.
Season 1 guide in developmentWhat happens the first time an Alliance Outpost is destroyed?
The active game rules says rebuilding may begin immediately after the first destruction.
Season 1 guide in developmentWhat happens after later Outpost destructions?
The active game rules uses a 24-hour interval between rebuilds; a repaired Outpost returns at 50% durability and repairing ruins are not protected.
Season 1 guide in developmentAm I automatically safe after teleporting to another warzone?
No. Safety depends on the terrain and the current PvP/event-day rules. Polluted or infected terrain and war-day states can expose a base.
Season 1 guide in developmentHow long can Builder resource production sit uncollected?
Game rules say Builder Food, Iron and Coin production facilities store only 24 hours of production.
Season 1 guide in developmentCan a new member donate Builder materials immediately?
No. Game rules require the member to have been in the alliance for at least 24 hours before donating Building Materials.
Season 1 guide in developmentHow does Building Material convert to Builder EXP?
Game rules use 10 Building Materials → 100 Builder Alliance EXP.
Season 1 guide in developmentWhat happens to unused Builder Materials after the season?
Game rules convert unused Building Materials to Profession EXP at 1:100 after the season.
Season 1 guide in developmentDo we get Builder materials back if we abandon a Support Facility?
No. Game rules say the facility and its effect are destroyed and spent materials are not refunded.
Season 1 guide in developmentWhen are the Infinite Octagon rounds?
Maintained modern timing: preparation Day 25, quarterfinal Day 34, semifinal Day 41 and final Day 48. Use the live event schedule as final authority.
Season 1 guide in developmentWhen does Apocalypse City / the Capitol open?
Maintained modern timing is Season Day 28.
Season 1 guide in developmentWhat is the exact Season 1 Capitol victory condition?
The older descriptions and the active event rules differ on occupation wording. Use the current Season 1 Capitol rules screen instead of a universal static timer.
Season 1 guide in developmentWhat is the free Profession reset point in Season 1?
The active game rules gives a free Profession Reset at Profession Lv10.
Season 1 guide in developmentWhat should I do during Sunny weather?
Captured modern Season 1 guidance gives +30% base Profession EXP from monster kills, so Sunny is a strong window for useful seasonal monster farming when stamina allows.
Season 1 guide in developmentWhat resets or disappears after Season 1?
Game rules includes season-specific buildings and their attributes, the two new season resources and related items, Gene fragment items, and Alliance loot from captured Cities. Permanent account gains such as UR Mason remain.
Season 1 guide in developmentWhat should I do first in the Black Market?
Claim the always-free item. Then compare rare or permanent progression value before spending on generic resources.
Season 1 guide in developmentHow many Black Market refreshes are available?
Current readable client rules expose up to 8 refreshes per day, and unused refresh attempts carry over while retaining their cost type.
Season 1 guide in developmentDoes Secret Task Black Market Cash count toward the normal daily Cash limit?
Current readable client rules say no. Secret Task Black Market Cash is outside the normal daily activity-source limit.
Season 1 guide in developmentCan I lose my prediction stake in Champion Duel if I guess wrong?
Under the current readable rule, an incorrect prediction returns the entire prediction amount.
Season 1 guide in developmentHow should the server attack Retake the Warzone Corruptors?
Focus fire. The game explicitly recommends clearing same-level Corruptors one by one so the warzone unlocks each shared buff earlier.
Season 1 guide in developmentWhen does Queen’s Revenge begin?
Game rules place it in the second week of Season 1 off-season.
Season 1 guide in developmentDoes Gold difficulty give better Queen’s Revenge rewards?
No. Game rules explicitly say Gold, Silver and Bronze difficulty do not affect rewards. Choose targets your alliance can actually defend.
Season 1 guide in developmentWhat happens after Wave 20 in Queen’s Revenge?
Remaining Crimson Troops enter Rampage Mode and their City durability damage becomes 10× normal.
Season 1 guide in development