SEASON 1 · WAR & LEADERSHIP

Builder Alliance

The irreversible Week 4 alternative to normal City competition.

ScopeModern Serum rollout

Quick read

Builder Alliance is a different season path, not a consolation mode. It trades normal City/Alliance Influence competition for Builder facilities, Builder progression and support value.

Facts

  • Eligible alliances can convert between Weeks 4 and 7. The change lasts for the rest of the season. Check the unlock screen before confirming.
  • Before converting, check the current member Power, Alliance Influence, City ownership and Stronghold limits in the Builder Alliance requirements.
  • Check each Builder facility for production storage limits, donation eligibility and Builder EXP exchange rates before investing resources.
  • Unused Building Materials convert to Profession EXP at settlement. Check the conversion and rewards before deciding whether to spend them.
  • Abandoning a Support Facility destroys it and does not refund spent materials.

BlackBar Gaming recommends

  • Convert only when Builder value realistically exceeds continued territory/Influence competition.
  • Collect production at least daily.

Watch out

  • Do not convert because of one bad fight.
  • Re-check live eligibility before switching; conversion conditions are rebalance-sensitive.
DETAILED GUIDE

How it works

What it is

Builder Alliance is not a weaker version of normal Season 1 competition.

It is a different season path that exchanges City/Influence competition for construction/support facilities, Builder progression and Builder-specific rewards.

“Weak alliances should become Builders.”

The correct question is:

Will this alliance create more value competing for territory, or supporting the warzone through Builder systems?

Timing

Check the current conversion schedule and permissions in the Builder Alliance menu:

  • Builder Alliance opens in Week 4.
  • Conversion can occur during Weeks 4–7.
  • The decision is irreversible for the remainder of the season.
  • R5 or authorized R4 management can perform the switch.

Conversion eligibility checklist

At the time of conversion:

  • Check the required number of eligible members and their Power thresholds;
  • Check the current Alliance Influence requirement;
  • Confirm what happens to captured Cities when converting;
  • Check the captured Stronghold limits for each warzone.

Use the live Builder conversion screen as final authority because these requirements can be rebalanced.

What the alliance gives up

Before converting, consider which activities the alliance may lose access to:

  • no continued City Race / Alliance Influence ranking path;
  • Builder Alliance cannot continue normal City declaration competition;
  • Builder ranking/goals replace the non-Builder Alliance Influence settlement path.

Before settlement, verify how Builder Alliance resources and rewards are handled:

  • Builder goal/ranking rewards are mutually exclusive with non-Builder Alliance Influence settlement rewards;
  • Warzone Influence settlement rewards remain available.

Builder Alliance also has operating rules that matter after conversion.

Resource-facility storage

Storage limits — check the active Builder facility

  • Builder Food / Iron / Coin production facilities store only 24 hours of production.

Practical advice

Collect at least daily. A Builder Alliance that ignores collection can waste the very economic value it converted to obtain.

Donation eligibility

Donation eligibility — check current membership rules

  • a member must be in the Alliance for at least 24 hours before donating Building Materials.

Practical advice

Do not recruit a new member five minutes before a major Builder push and assume they can immediately contribute materials.

Builder EXP conversion

Builder EXP exchanges — check the current rate

  • 10 Building Materials → 100 Builder Alliance EXP.

This is the direct progression relationship leadership should understand when setting donation goals.

Unused materials after season

Unspent materials — check settlement conversion rules

  • unused Building Materials convert to Profession EXP at 1:100 after the season.

This is useful for cleanup guidance but should not encourage intentional hoarding if Builder upgrades remain valuable.

Failed donation

Failed donations — check the refund rules

  • a failed donation returns the Building Materials.

Abandoning a Support Facility

Abandoning facilities — check removal effects

  • abandoning a Support Facility destroys the facility/effect;
  • spent materials are not refunded.

Do not abandon a Builder facility casually. The materials already spent are lost.

Review the effects listed for each available Builder facility:

Facility Core effect
Iron Factory Iron/Metal output + City/Base durability effect
Food Plant Food output + durability effect
Coin Factory Coin output + durability effect
Collection Depot Gathering Speed +10%
Engineering Hub Construction Speed +10%
Research Lab Research Speed +10%
Training Center Training Speed +5%
Medical Facility PvP unit death-rate reduction 5% in same warzone
Radar Station Hero Defense +5% in same warzone
Armory Hero Attack +5% in same warzone

Facility durability bonuses depend on the current facility description. Confirm each effect before spending materials.

Check the construction menu for facility limits and placement rules:

  • up to 10 facility types;
  • up to 3 facilities around a City area;
  • facilities may be used to support allied Cities rather than only Cities the Builder Alliance previously owned.

Use the live Builder UI as final authority for placement-count and support-territory details.

Stay competitive if most of these are true

  • Alliance can realistically hold meaningful Cities.
  • Alliance activity covers declaration windows.
  • Leadership has diplomacy and war coordination.
  • A useful Influence settlement tier is realistically attainable.
  • Members want territory warfare.
  • Abandoning Cities would destroy more value than Builder facilities create.

Consider Builder if most of these are true

  • Alliance cannot realistically maintain a competitive City position.
  • Active hours make repeated City wars difficult.
  • Stronger allied alliances can use your Builder support.
  • Builder economic/combat facilities create more practical warzone value.
  • Alliance Influence ceiling is too low for meaningful non-Builder settlement improvement.
  • Members prefer stable contribution/progression over repeated losing territory wars.

Do not convert because of one bad fight

Builder is irreversible.

A lost City is not enough evidence by itself that the alliance should abandon the competitive path.