SEASON 1 · SETTLEMENT & OFF-SEASON

Queen’s Revenge

Second off-season week multi-City defense.

ScopeModern Serum rollout

Quick read

Queen’s Revenge is a server-wide multi-City defense system and is not the same event as active-season Crimson Legion.

Facts

  • Current client: starts in the second week of S1 off-season.
  • Declarations Monday/Wednesday; sieges Tuesday/Thursday; 6 total sieges.
  • Targeted Cities progress 8→10→12→14→15→16.
  • Each targeted City receives 20 waves.
  • Gold/Silver/Bronze difficulty does not affect rewards.
  • If all defenders fall, a wave deals 1% City durability; after Wave 20 remaining troops enter Rampage and durability damage becomes 10× normal.

BlackBar Gaming recommends

  • Choose targets your alliance can actually defend; do not pick Gold because it sounds better.
  • Garrison only the Cities assigned as your alliance Defense Targets.

R4 / R5

  • R4/R5 should select Defense Targets during declaration and coordinate garrisons before the attack begins.

Watch out

  • City durability reaching 0 fails that City defense and prevents reward crates.
DETAILED GUIDE

How it works

When it starts

Current client:

  • begins in the second week of Season 1 off-season.

Exact schedule

  • Monday: Crimson Queen declares targets.
  • Tuesday: siege.
  • Wednesday: Crimson Queen declares targets.
  • Thursday: siege.
  • 6 total sieges across the event.

Number of attacked Cities

The target count progresses: 8 → 10 → 12 → 14 → 15 → 16.

Alliance Defense Targets

Current client:

  • R4/R5 select attacked Cities as alliance Defense Targets during declaration;
  • members may only garrison Cities selected for their alliance;
  • after target selection locks, members should garrison before the attack begins.

Difficulty trap

Crimson Troops have:

  • Gold
  • Silver
  • Bronze

Current client explicitly says difficulty does not affect rewards.

Decision implication

Pick targets your alliance can actually defend. Do not automatically choose Gold because it sounds more rewarding.

Wave rules

Each targeted City receives 20 waves.

If Crimson Troops defeat all defenders:

  • they deal 1% City Durability Damage;
  • the surviving troops remain near the City and may attack again.

After Wave 20 appears:

  • all remaining Crimson Troops enter Rampage Mode;
  • Rampage durability damage becomes 10× normal.

Victory/failure

  • Successful defense creates Defense Reward Crates claimable by commanders in the Warzone.
  • City Durability reaching 0 = defense failure and no reward crates.
  • If every City is successfully defended in the final siege, the Warzone unlocks the Warzone Emblem — Bell Tower.

Critical distinction from Week 2 Crimson Legion

Do not merge these events.

Crimson Legion — active Season 1

  • Tuesday/Friday.
  • 30 waves in maintained-current event guidance.
  • Alliance-held City defense event.

Queen's Revenge — Season 1 off-season

  • declarations Monday/Wednesday;
  • sieges Tuesday/Thursday;
  • 20 waves per targeted City;
  • server-wide multi-City defense system.

This distinction should be explicit in search results and page titles.