SEASON 1 · HERO & EVENTS

Crimson Legion

Active-season City defense on Tuesday and Friday.

ScopeModern Serum rollout

Quick read

Crimson Legion is an alliance-held City defense event. Leadership should identify the target early, fill defense slots intelligently and protect City durability.

Facts

  • Maintained-current guidance: target announced before attack; attack begins about 12 hours later; up to 20 reinforcing participants; 30 waves.
  • Failed waves damage City durability; zero durability can lose the City.
  • Later successful defenses can make future attacks stronger.

BlackBar Gaming recommends

  • Send the strongest useful squad requested by leadership.
  • Track where the defense begins failing and improve the next roster.

R4 / R5

  • Announce target immediately, manage limited slots, monitor durability and keep stronger later-wave defenders available.

Watch out

  • The 20-defender/30-wave limits are strongly corroborated but remain maintained-current until directly recovered from a current rules screen.
  • Do not confuse Crimson Legion with Queen’s Revenge.
DETAILED GUIDE

How it works

Quick answer

Every Tuesday and Friday, the Crimson Legion attacks one alliance-held city during its active event window. Leadership should know the target early, fill the defense intelligently, and protect city durability.

Maintained-modern operating rules

Current maintained event documentation states:

  • Target is announced at the start of the server day.
  • Attack begins 12 hours after the target announcement.
  • Maximum 20 reinforcing participants.
  • Attack consists of 30 waves.
  • All alliance members can receive successful-defense rewards even if they did not personally reinforce.
  • Later successful defenses make future Crimson Legion attacks stronger.
  • A failed wave damages city durability.
  • If city durability reaches 0, the alliance loses the city to the Crimson Legion.

These details are now strongly corroborated, but the 20/30 limits remain maintained-current until directly recovered from the first-party client or current in-game rules screen.

Member instructions

  1. Check which city was selected.
  2. Do not blindly occupy limited defense slots with a weak squad if the alliance is struggling with later waves.
  3. Send the strongest useful squad requested by leadership.
  4. Watch troop health/casualties as the event scales harder.
  5. Be ready for rotation/reinforcement instructions in later attacks.

R4/R5 operating plan

Before attack

  • Announce target immediately.
  • Identify the strongest available defenders.
  • Decide whether all 20 slots should be filled immediately or staged.
  • Track city durability.
  • Ensure members understand that the event is protecting alliance territory, not only earning personal rewards.

During attack

  • Watch which defenders are failing.
  • Rotate weakened squads if the current event state allows it.
  • Keep strong later-wave defenders available.
  • Monitor infection/healing needs if virus stacks become relevant.

After attack

  • Record where the defense began failing.
  • Use that data to improve the next Tuesday/Friday roster.
  • Remember that later successful defenses produce stronger future attacks.

Crimson Legion common mistakes

  • Leadership failing to announce the target.
  • Filling every slot first-come-first-served regardless of squad strength.
  • Treating early easy defenses as proof later attacks need no coordination.
  • Ignoring city durability.
  • Assuming members must be online for every early wave rather than understanding reinforcement persistence.
  • Confusing Season 1 Crimson Legion with later Season 1 off-season Queen's Revenge, which has a different schedule and wave structure.