Quick answer
Every Tuesday and Friday, the Crimson Legion attacks one alliance-held city during its active event window. Leadership should know the target early, fill the defense intelligently, and protect city durability.
Event mechanics to check
Check your current Crimson Legion event rules for these details:
- Target is announced at the start of the server day.
- Use the attack countdown to set your defense start time.
- Check how many reinforcements can join the defense.
- Check the wave count when deciding how long defenders need to stay.
- All alliance members can receive successful-defense rewards even if they did not personally reinforce.
- Later successful defenses make future Crimson Legion attacks stronger.
- A failed wave damages city durability.
- If city durability reaches 0, the alliance loses the city to the Crimson Legion.
Treat any listed defender or wave counts as examples; the current event rules determine your limits.
Member instructions
- Check which city was selected.
- Do not blindly occupy limited defense slots with a weak squad if the alliance is struggling with later waves.
- Send the strongest useful squad requested by leadership.
- Watch troop health/casualties as the event scales harder.
- Be ready for rotation/reinforcement instructions in later attacks.
R4/R5 operating plan
Before attack
- Announce target immediately.
- Identify the strongest available defenders.
- Decide whether to fill all available slots at the start or hold some for later waves.
- Track city durability.
- Ensure members understand that the event is protecting alliance territory, not only earning personal rewards.
During attack
- Watch which defenders are failing.
- Rotate weakened squads if the current event state allows it.
- Keep strong later-wave defenders available.
- Monitor infection/healing needs if virus stacks become relevant.
After attack
- Record where the defense began failing.
- Use that data to improve the next Tuesday/Friday roster.
- Remember that later successful defenses produce stronger future attacks.
Crimson Legion common mistakes
- Leadership failing to announce the target.
- Filling every slot first-come-first-served regardless of squad strength.
- Treating early easy defenses as proof later attacks need no coordination.
- Ignoring city durability.
- Assuming members must be online for every early wave rather than understanding reinforcement persistence.
- Confusing Season 1 Crimson Legion with later Season 1 off-season Queen's Revenge, which has a different schedule and wave structure.