SEASON 1 · TERRITORY

Cities

Unlock schedule, declaration limits, protection and route value.

ScopeModern Serum rollout

Quick read

Cities are not isolated trophies. They expand route value, Stronghold capacity and Influence while shaping the endgame path.

Facts

  • Check the live event calendar for the unlock time of each City level and Apocalypse City.
  • Check your City declaration limit before assigning targets. Track Stronghold captures separately.
  • Check the live event rules for how many City sieges can run at once and how long each capture window lasts.
  • City protection may follow event-specific unlock and declaration windows; check the live City protection timer instead of assuming a fixed weekday or hour.

BlackBar Gaming recommends

  • Choose Cities for the next route, defensibility and protection schedule—not only immediate rewards.

Watch out

  • The simple “7 days” shorthand is not an exact 168-hour rule. Use the live City countdown.
DETAILED GUIDE

How it works

Capture requirement

Current rule:

  • the target City must directly connect to a Military Stronghold currently controlled by the alliance.

A City cannot be treated as an isolated target on the map.

City unlock schedule

Example City unlock calendar:

Season Day Unlock
3 Level 1 City
7 Lv2 City
10 Lv3 City
14 Lv4 City
17 Lv5 City
21 Lv6 City
28 Apocalypse City / Capitol

Treat these dates as planning examples and check the live City Clash timer before committing troops.

Declaration limit

Once the relevant declaration system is available:

  • Check how many City declarations your alliance has left for the day.

Before crossing warzones, check the current City List for eligibility and capture limits.

  • Track the Stronghold capture limit and City declaration limit separately.

Active sieges and capture windows

Current map guidance:

  • Check how many City sieges your alliance can run at the same time.
  • Use the target City’s countdown to plan the capture window.

This is important for R4/R5 sequencing on declaration days.

City ownership limits

Current map guidance:

  • Check how many Cities your alliance can hold in its home warzone.
  • Check the separate holding limit for Cities in other warzones.
  • Confirm the total number of Cities your alliance can hold before declaring.

Use the active City List to check your cross-warzone holding capacity.

Leave room under the active holding limit for the City your alliance plans to take next.

City protection — verify the live countdown

Protection timing can vary. Use any example dates only for planning, and follow the live City protection countdown.

  • City protection ends at 12:00 server time.
  • Normally, it ends at 12:00 on the next calendar day after six full days have elapsed since battle end.
  • After Warzone Declaration is active, the endpoint moves to 12:00 on the next Wednesday/Saturday declaration day that occurs after the six-day period.
  • Confirm when your City declaration window closes before you move troops.
  • The contest stage closes at 24:00 that day.

Player-facing simplification

Cities are protected for roughly a week. Use the live City countdown for the exact attackable time.

R4/R5 wording

City protection is declaration-calendar aligned, not simply “capture timestamp + 168 hours.”

Schedule the next attack using the time shown on the target City’s protection countdown.

Why City routing matters

Cities do several jobs at once:

  • advance the alliance deeper into the map;
  • increase Stronghold capacity;
  • create Influence / settlement value;
  • enable better future routes;
  • become required stepping stones toward Lv6 / Capitol positioning.

Therefore the correct target is not always “the strongest City we can currently beat.”

The correct target is:

the City that gives the best next route while remaining defensible and compatible with protection timing.

City common mistakes

  • Declaring without a live Stronghold connection.
  • Choosing a City only for immediate rewards.
  • Ignoring protection expiry when planning the next declaration day.
  • Holding a City that blocks a more valuable route because the alliance did not plan the Stronghold cap.
  • Assuming two declarations means two simultaneous sieges.
  • Planning an attack from an estimated protection duration instead of the City countdown.