SEASON 1 · HERO & EVENTS

Mason SSR → UR Promotion

Promotion rules, Wall 160 and when the conversion is actually worth it.

ScopeModern Serum rollout

Quick read

Mason promotion is not “press the button because UR is better.” It is a permanent account decision with a 3★ reset and a resource-planning opportunity.

Facts

  • Current first-party rules: Mason must be 5★ SSR; no hero-level requirement; hero level retained; promotes to 3★ UR; skills reset to Lv1.
  • Eligible Skill Medals are returned. Wall of Honor shards are returned as Mason-specific shards. Original SSR 0→5★ shards are not returned.
  • Promoted UR Mason can use Mason-specific or SSR Universal Hero Shards; UR star progression costs more than the original SSR progression.
  • At Wall 160, 160×10 = 1,600 refundable Mason shards under the maintained current math, matching the amount used to rebuild 3★ UR to 5★ in current guidance.

BlackBar Gaming recommends

  • Promote when Mason remains useful and you can rebuild him to a meaningful star level.
  • Consider timing around VS Hero Day if you want to reuse refunded resources for scoring.

Watch out

  • Wall 160 is not required to promote.
  • Check whether Mason’s current Wall level provides a troop-type milestone bonus before removing the SSR Wall.
DETAILED GUIDE

How it works

Quick answer

Do not promote Mason just because the button appears. First decide whether you want Mason as a useful UR now, whether you have enough shards to rebuild him after the reset, and whether the timing helps your VS Hero Day scoring.

Current first-party promotion rules

Current client rules (, ) confirm:

  • Mason must be 5-star SSR.
  • There is no hero-level requirement for promotion.
  • Hero level is retained.
  • Star rank resets to 3-star UR.
  • Skill levels reset to Lv1.
  • Skill Medals invested into the SSR version are returned.
  • Wall of Honor shards are returned as Mason-specific hero shards.
  • Shards originally used to raise the SSR hero from 0→5 stars are not returned.
  • The promoted UR can be raised with Mason-specific shards or SSR Universal Hero Shards.
  • UR star advancement uses double the shard cost of the original SSR progression.

This is now high-confidence first-party guidance and should replace softer community-only wording.

Why Wall 160 matters

Wall 160 is not required to promote.

The maintained current promotion math returns 10 Mason shards per Wall level. At Wall 160:

160 × 10 = 1,600 Mason shards

Maintained current event guidance identifies 1,600 shards as the amount needed to rebuild promoted Mason from 3-star UR back to 5-star.

Player-facing explanation:

Wall 160 is the clean preparation target because it gives enough refunded Mason shards to immediately rebuild 3★ UR Mason to 5★ under the current promotion math.

If a player promotes below that point, promotion still works — they simply may not have enough refunded shards to restore him immediately.

New Wall of Honor breakpoint warning

The current client also confirms that Honor Levels 50 / 100 / 150 / 200 provide additional attributes to all heroes of that troop type.

Promotion removes the SSR Wall and refunds its shards.

Strategic implication: before promoting Mason, check whether his Wall currently supplies one of those troop-wide milestone bonuses. Promotion may temporarily remove that Tank-wide breakpoint until the returned shards are reassigned/rebuilt.

Treat this as a planning warning, not a claim that promotion is bad.

When should I promote?

Good reasons to promote now

  • Mason is still part of the player's meaningful Tank lineup.
  • The player can rebuild him to a useful star level immediately.
  • The player wants the VS Hero Day shard/skill-medal scoring opportunity.
  • The player understands that the old SSR Wall bonus disappears when promoted.

Good reasons to wait

  • Mason is already benched behind a stronger UR Tank lineup.
  • Rebuilding him would consume resources better spent elsewhere.
  • Current Wall milestone bonuses matter more to the player's Tank team than the immediate UR conversion.
  • Waiting for a better VS scoring day provides more account value.

VS Hero Day optimization

Maintained current guidance supports the familiar double-use strategy:

  1. Invest eligible Mason shards into Wall of Honor.
  2. Invest Skill Medals into Mason.
  3. Promote Mason.
  4. Receive eligible Wall shards and Skill Medals back.
  5. Reuse the returned resources for UR rebuilding / other hero investment.

Treat this as a scoring optimization, not a promotion requirement.

Mason common mistakes

  • Saying Mason must be Hero Lv160. He does not.
  • Saying Wall 160 is required to press Promote. It is not.
  • Promoting without planning for the 3-star reset.
  • Forgetting that UR star advancement costs more.
  • Ignoring the temporary loss of an important Wall of Honor troop-wide breakpoint.
  • Treating “UR” as automatically more valuable than every alternative use of the same shards.