Quick read
Week 7 is the season climax. Days 1–6 build Invasion Right; Day 7 is the Capitol battle, supported by four Missile Factories around the Capitol.
Week 7 win condition
- The Capitol contest is decided by faction capture progress; the documented maximum is four hours and the defender wins if neither side reaches 100%.
- Cannons attack the enemy-held Capitol and accelerate capture. Missile Factories remain alliance-owned and require separate ownership discipline.
- The documented +10M Capitol / +5M Cannon bonuses affect the faction leaderboard, not one alliance's Goldust total.
Week 7 — Faction Duel
Invasion Right scoring currently includes Apex/Storm Arena placement, Advanced Storm Arena placement, Desert Storm wins, Alliance Duel results, Alliance Duel MVP, Arms Race placement and hostile-warzone truck plunder. Invasion Right action-scoring point values vary by version and are intentionally not listed here; use the live Faction Duel scoring screen.
Captured Missile Factories produce one Duel Missile every 300 seconds.
Duel Missile deals 5,000 durability damage to every affected base, ally or enemy.
The current Day 7 battle opens around Sunday 12:00 server time, subject to the live timer.
This week's operating order
Use the weekly roadmap for timing, then open the canonical mechanic page for exact rules.
Member rule
Track the qualification race daily.
Mark friendly-fire zones and tell members not to cluster blindly around a target.
Officer prep
Create separate qualification and battle-day plans; they are different operational problems.
Assign factory ownership and missile launch authority before the final battle.
Best default action
Assign Warlord/Muse/missile authority.
Use the live end time, not a historical duration.
Watch out
The missile is not a precision “enemy only” weapon. Season 3 text applies 5,000 durability damage to every affected base, including allies. Treat factory production and launches as controlled alliance resources.
Exact missile blast footprint, prep duration and cooldown are not hard-coded in this master.
This week's handoff
Turn the week's priorities into an owner, a decision, and a reset update. Confirm changing rules in the live game.
Before
Member: verify qualification actions and assigned objective; Officer: publish score, live start time, and objective owners.
At the decision
If a target or missile safety condition changes, wait for one updated command before moving or launching.
Pass on
Post Capitol and Cannon status, factory control, reserve strength, pending missiles, and the live timer.
Finale timing handoff
Do not treat “Week 7 Day 7” as one single start time. The retained sequence separates qualification lock, zone assignment, travel opening, protection end/Capitol contest and later settlement. Use the Faction Duel lock sheet plus the live panel before moving the faction.
Facts
- Invasion Right scoring currently includes Apex/Storm Arena placement, Advanced Storm Arena placement, Desert Storm wins, Alliance Duel results, Alliance Duel MVP, Arms Race placement and hostile-warzone truck plunder. Invasion Right action-scoring point values vary by version and are intentionally not listed here; use the live Faction Duel scoring screen.
- Captured Missile Factories produce one Duel Missile every 300 seconds.
- Duel Missile deals 5,000 durability damage to every affected base, ally or enemy.
- The current Day 7 battle opens around Sunday 12:00 server time, subject to the live timer.
BlackBar Gaming recommends
- Plan the qualification race from Day 1 rather than trying to recover on Day 6.
- Assign missile launchers and make friendly-fire risk explicit.
- Stage protectors, teleports and squads before the Capitol window.
R4 / R5
- Post the week's two or three real deadlines, assign owners for alliance systems, and use the live timer for anything that can shift.
Watch out
- The scoring table can change between releases; use the live Faction Duel rule screen if it shows different values.
- Exact missile blast geometry/prep/cooldown remains live-screen sensitive.
Live rule check
- Any static day/time on this page is an expected Season 3 schedule. If the live event panel shows a different time or rule, follow the live event panel.
Detailed guide
This week's operating order
Week 7 is the season climax. Days 1–6 build Invasion Right; Day 7 is the Capitol battle, supported by four Missile Factories around the Capitol.
- Plan the qualification race from Day 1 rather than trying to recover on Day 6.
- Assign missile launchers and make friendly-fire risk explicit.
- Stage protectors, teleports and squads before the Capitol window.
What to check every reset
- Season Calendar / event timers
- Track the qualification race daily.
- Create separate qualification and battle-day plans; they are different operational problems.
- Assign Warlord/Muse/missile authority.
- The missile is not a precision “enemy only” weapon. Season 3 text applies 5,000 durability damage to every affected base, including allies. Treat factory production and launches as controlled alliance resources.
