Quick read
Week 5 turns Oasis into a routing project. The goal is to push each region to the 80% completion threshold efficiently while recovering artifacts and supporting the war plan.
Week 5 — Oasis Stage 2
Greenification can only expand from eligible adjacent green land.
80% regional greenification counts as completion and advances progression.
Stage 2 expands the useful greenification route beyond the early city-seeded areas.
Desert Artifacts reveal as tiles turn green.
This week's operating order
Use the weekly roadmap for timing, then open the canonical mechanic page for exact rules.
Member rule
Watch the regional percentage and focus the alliance on the next unlock threshold.
Share artifact and Sphinx finds immediately so alliance members can route efficiently.
Officer prep
Keep a living route plan for Strongholds/Cities/Oasis instead of reacting tile by tile.
Inspect pockets around inactive bases when a region stalls near 80%.
Best default action
The goal is progression, not cosmetic map completion. Once the live event recognizes the region threshold, remaining tiles matter mainly for ranking, artifact/Sphinx discovery or a specific route.
Use the Build an Oasis artifact list/count to see whether a region still has undiscovered rewards.
Watch out
Do not embed old coordinate lists as universal truth without validating the target map/version.
Stop at the daily five-Artifact claim limit.
This week's handoff
Turn the week's priorities into an owner, a decision, and a reset update. Confirm changing rules in the live game.
Before
Member: report Oasis progress and discoveries; Officer: mark a connected frontier and blocked pockets.
At the decision
If the region stalls below its live threshold, inspect reachable pockets before spending on isolated tiles.
Pass on
Post the next legal route, regional progress, inaccessible pockets, and the artifact claim limit shown in game.
Facts
- Greenification can only expand from eligible adjacent green land.
- 80% regional greenification counts as completion and advances progression.
- Stage 2 expands the useful greenification route beyond the early city-seeded areas.
- Desert Artifacts reveal as tiles turn green.
BlackBar Gaming recommends
- Coordinate stalled regions instead of scattering stamina randomly.
- Use alliance chat to share revealed artifacts quickly.
- Keep Goldust war readiness intact while spending stamina on Oasis.
R4 / R5
- Post the week's two or three real deadlines, assign owners for alliance systems, and use the live timer for anything that can shift.
Watch out
- Inactive bases or inaccessible tiles can leave small ungreenified pockets; inspect the map when progress stalls.
- Do not assume old coordinate lists are complete for every server layout/version.
Live rule check
- Any static day/time on this page is an expected Season 3 schedule. If the live event panel shows a different time or rule, follow the live event panel.
Detailed guide
This week's operating order
Week 5 turns Oasis into a routing project. The goal is to push each region to the 80% completion threshold efficiently while recovering artifacts and supporting the war plan.
- Coordinate stalled regions instead of scattering stamina randomly.
- Use alliance chat to share revealed artifacts quickly.
- Keep Goldust war readiness intact while spending stamina on Oasis.
What to check every reset
- Season Calendar / event timers
- Watch the regional percentage and focus the alliance on the next unlock threshold.
- Keep a living route plan for Strongholds/Cities/Oasis instead of reacting tile by tile.
- The goal is progression, not cosmetic map completion. Once the live event recognizes the region threshold, remaining tiles matter mainly for ranking, artifact/Sphinx discovery or a specific route.
- Do not embed old coordinate lists as universal truth without validating the target map/version.
