SEASON 3 · LEADERSHIP

Season 3 Officer Checklist

R4/R5 operating checklist from Day 1 through settlement.

ScopeGolden Realm

Quick read

Season 3 punishes fragmented leadership. Assign owners for territory, Alliance Center, Trade, faction war, Faction Duel and settlement before those systems open.

Shareable quick referenceOpen the illustrated card for this guide

Assign owners before the system opens

01Territory

Stronghold/City route, declarations, protection expiry, Oasis adjacency

02Economy / Alliance Center

Center milestones, secondary buildings, claims, damage and range

03Trade

12:00 contest cadence, target Post, caravan activation and store reset

04Goldust Conquest

Matchup, assistance eligibility, attack/defense roles, Warlord/Muse authority

05Faction Duel

Invasion Right activities, Missile Factory plan, final battle calls

06Settlement

Final ranking, reward allocation, claims, spend/convert deadlines

Facts

  • City capture limit: 2 per day; Season 3 maximum held Cities: 8.
  • Trade contests currently run 12:00 server time except Wednesday/Saturday.
  • Return of the Dead occurs Tuesday/Friday.
  • Goldust Conquest currently uses a Wednesday/Saturday war cadence.
  • Week 7 qualification and final battle require separate plans.

BlackBar Gaming recommends

  • Use one authoritative alliance timer/message per event.
  • Track CR leaders and the next target requirement.
  • Audit Alliance Center resource claims and damage.
  • Keep a living route plan for Strongholds/Cities/Oasis instead of reacting tile by tile.
  • Prepare Week 8 reward allocation before settlement.

Watch out

  • Do not let older launch-era guides override the current live rule screen.
  • Give members the actionable rule plus the live timer or tooltip whenever a value can change.

Faction Duel ownership handoff

Before the finale, assign one caller and backups for Capitol, Cannons, factories, reserves, and missile clearance.

Outgoing officers must pass the live timer, current objective state, and pending missile decisions to the next shift.

Open the Faction Duel command board

War lock sheet

  • Goldust: repair before Preparation; confirm assistants and live combat length; one caller owns Center GO/HOLD and missile finish risk.
  • Territory: confirm legal connection, declaration slot, target type, progress rule and protection timer before each capture.
  • Trade: name the intended Governor because progress is individual.
  • Faction Duel: publish faction progress, Cannon owners, alliance-specific factory owners, reserves and missile clearance authority.
  • Return of the Dead: finish any Center relocation before the attack stage and confirm garrison/replacement owners.

Detailed guide

Daily officer check

  1. Season/event timers
  2. Next territory target and protection expiry
  3. Highest available CR rally leader
  4. Alliance Center level, damage and secondary resource claims
  5. Trade/Return of the Dead/war obligations
  6. Protector inventory and conversion capacity
  7. Oasis regional progress
  8. Any currency/store nearing cutoff

War-day check

  1. Confirm attacker/defender/assistant roles.
  2. Confirm base positions and target range.
  3. Assign Warlord/Muse/missile authority.
  4. State friendly-fire and relocation risks.
  5. Set repair/reinforcement rotations.
  6. Use the live end time, not a historical duration.

Settlement check

  1. Lock final ranking information.
  2. Prepare reward allocation list.
  3. Confirm irreversible assignments before distributing.
  4. Post spend/claim/convert checklist.
  5. Capture live settlement conversion mail for future guide hardening.

Assign owners before the system opens

WorkstreamOwner should track
TerritoryStronghold/City route, declarations, protection expiry, Oasis adjacency
Economy / Alliance CenterCenter milestones, secondary buildings, claims, damage and range
Trade12:00 contest cadence, target Post, caravan activation and store reset
Goldust ConquestMatchup, assistance eligibility, attack/defense roles, Warlord/Muse authority
Faction DuelInvasion Right activities, Missile Factory plan, final battle calls
SettlementFinal ranking, reward allocation, claims, spend/convert deadlines

One officer can own more than one workstream. The important part is that every system has a named decision-maker before members need an answer.