Level cap
The modern Season 1 research baseline establishes:
- Profession Level cap = 40 during Season 1.
Later-season profession levels must remain quarantined from the S1 guide.
War Leader — who it fits
War Leader is the better fit when:
- the player is a primary rally/garrison/combat contributor;
- alliance/server war performance matters more than maximum development efficiency;
- the player understands the opportunity cost of giving up Engineer growth tools.
The exact modern S1 War Leader node priority still requires a dedicated current-tree extraction/live-screen pass before BlackBar Gaming publishes a point-by-point build.
Free reset at Profession Lv10 — current client
The actionable registry identifies a high-confidence current S1 rule:
- a free Profession Reset is available at Profession Lv10.
Source family:
Player implication
Do not be afraid that the earliest points permanently lock the account. The Lv10 reset creates an early correction opportunity.
Any later reset/change items should still be documented from their own current rules rather than inferred from Season 2.
Profession EXP optimization logic
Early Season
- Favor actions that advance both season progression + Profession EXP.
- Seasonal-building upgrades are valuable because they improve the progression engine while also contributing profession growth.
- Use Sunny monster windows efficiently.
Mid Season
- Do not spend resources purely for Profession EXP if the underlying seasonal upgrade has little account/battle value.
- Coordinate Stronghold/City activity with progression goals.
Late Season
- Check whether Profession Lv40 is already reached.
- If capped, stop treating Profession EXP as a reason by itself to spend scarce seasonal resources.
- Evaluate settlement conversions separately from active-season utility.