SEASON 1 · START HERE

Season 1 Timeline

A full Pre-Season → Week 8 → off-season roadmap.

ScopeModern Serum rollout

Quick read

Use the timeline to know what is coming; use the live Season and City Clash timers for exact rollout timing.

Facts

  • Week 1: progression engine + Lv1/Lv2 territory.
  • Week 2: Mason/Level Swap/Crimson Legion + Lv3/Lv4.
  • Week 3: Expedition + Lv5/Lv6 + DVA.
  • Week 4: declarations + Builder + Capitol/Octagon prep.
  • Weeks 5–7: Octagon rounds + Tesla + final push.
  • Week 8: settlement.
  • Off-season: Black Market/Champion Duel, Retake the Warzone, Queen’s Revenge and preparation for the next phase.

BlackBar Gaming recommends

  • Plan one week ahead, especially for territory routing and alliance/server coordination.

Watch out

  • Static day numbers are maintained-current expectations, not permission to ignore the live in-game timer.
DETAILED GUIDE

How it works

Pre-Season

Primary jobs:

  • Identify season-group warzones and major alliances.
  • Begin diplomacy before cross-warzone territory opens.
  • Prepare stamina/resources for the opening seasonal progression race.
  • Explain Engineer vs War Leader before players are forced to make uninformed profession choices.
  • Leadership maps a route toward high-value cities / Lv6 before first capture.

Version note:

  • A Pre-Season Capitol event is supported, but exact day remains rollout-sensitive. Use the in-game Season schedule instead of hard-coding a universal day.

Week 1 — Build the engine

Current maintained calendar:

  • Day 1: Purge Action begins.
  • Day 1: Purge the Polluted Area begins.
  • Day 1: Serum Shop begins.
  • Day 2: Serum Collection begins.
  • Day 3: Lv1 City Clash in the maintained modern calendar; BlackBar Gaming will still tell players to follow the live City Clash timer because historical deployment wording has conflicted.
  • Day 4: Kimberly Exclusive Weapon window.
  • Day 7: Lv2 cities.

Primary player loop:

Mutant Crystals -> Protein Farms -> Immune Protein -> VRI -> Virus Resistance -> stronger seasonal enemies -> more seasonal resources.

Main Week 1 guidance:

  • Push Protein production early.
  • Level normal Protein Farms efficiently rather than blindly maxing one while cheap equal-production levels remain elsewhere.
  • Keep VRI moving so resistance does not become the progression bottleneck.
  • Complete Serum Collection daily.
  • Treat Serum Fragments as progression currency first, not cosmetic currency.
  • Use Virus Resistance, not displayed squad power alone, to judge seasonal PvE readiness.
  • Leadership chooses Strongholds based on the future city route, not only easiest immediate capture.

Week 2 — Permanent hero decisions + city pressure

  • Mason SSR -> UR promotion unlocks.
  • Hero Level Swap unlocks.
  • Crimson Legion begins.
  • Lv3 cities around Season Day 10 in the maintained calendar.
  • Lv4 cities around Season Day 14.

Mason rule to teach clearly:

  • Mason must be 5-star SSR to promote.
  • Promotion resets him to 3-star UR.
  • Hero level remains.
  • Skills reset and eligible invested resources are refunded according to the event.
  • Wall 160 is a recommended shard-preparation target, not a hard promotion requirement.
  • 160 Wall levels correspond to 1,600 refundable Mason shards under the maintained current promotion math, enough to restore the promoted Mason from 3-star UR to 5-star.

Crimson Legion maintained-current details:

  • Tuesday and Friday city attacks.
  • Target announced before attack.
  • Current maintained event page describes 20 reinforcing participants and 30 waves.
  • Failed waves damage city durability; zero durability can lose the city.

Week 3 — Warzone Expedition

  • Warzone Expedition opens in Week 3.
  • Maintained modern timing places Warzone Expedition on Week 3 Day 2 / Season Day 16; use the live Season schedule if your rollout differs.
  • Lv5 city around Day 17.
  • DVA Exclusive Weapon around Day 18.
  • Lv6 city around Day 21.
  • Seasonal Tank / Aircraft / Missile Military Bases become relevant.
  • Alliance Outposts become the cross-warzone bridgehead system.

Primary leadership shift:

  • Outpost placement must support a real Stronghold -> city route.
  • Foreign-warzone base safety depends on terrain/event state, not a simple safe/unsafe rule.
  • Prioritize the temporary Military Base that supports the actual main squad; do not inflate all three only for account power.

Week 4 — Cross-warzone city war + Builder decision

  • Current official guidance previously captured in the private truth sheets uses Wednesday and Saturday cross-warzone city declaration days.
  • Maintained modern calendar begins the declaration phase in Week 4.
  • Builder Alliance unlocks in Week 4 and is irreversible for the rest of the season once selected.
  • Infinite Octagon preparation begins.
  • Maintained calendar opens the Capitol / Apocalypse City around Week 4 Day 7 / Season Day 28.

Builder Alliance should be presented as a decision matrix, not “weak alliances should switch.”

Evaluate:

  • realistic City Race ceiling,
  • active-hour coverage,
  • ability to defend territory,
  • diplomacy/support role,
  • Influence reward opportunity cost,
  • whether Builder facilities provide more practical value than continued city competition.

Week 5 — Infinite Octagon quarterfinal

  • Maintained modern calendar: Saturday / Season Day 34.
  • Player guidance becomes more server-war focused.
  • Leadership needs opponent scouting, server-wide assignments and Capitol objective discipline.

Week 6 — Tesla + Octagon semifinal

  • Tesla Exclusive Weapon: maintained calendar around Season Day 39.
  • Semifinal: Saturday / around Season Day 41.
  • Begin evaluating whether additional temporary seasonal-building spending still creates useful value.

Week 7 — Octagon final + final active push

  • Final: Saturday / around Season Day 48.
  • Finish profession goals.
  • Finalize Influence/territory strategy.
  • Establish settlement reward criteria before Week 8.
  • Avoid blindly hoarding seasonal resources for uncertain conversion value.

Week 8 — Settlement

  • Reward distribution / final settlement.
  • Alliance and Warzone Influence determine reward positioning.
  • Temporary Season 1 buildings disappear.
  • UR Mason promotion remains permanent.
  • Target-version firsthand: leftover Mutant Crystals convert to Profession EXP.
  • Immune Protein and Serum Fragment exact target-version conversion remain unresolved and should not be universalized.

Celebration / Post-Season

  • Black Market is a major permanent-progression opportunity.
  • Modern maintained versions provide later F2P access to Exclusive Weapon activation shards for Kimberly, DVA and Tesla.
  • Bingo and other celebration events exist, but the exact event list can vary by rollout.
  • Do not promise a fixed interval from Celebration to Season 2.