SEASON 1 · START HERE

Season 1 Timeline

A full Pre-Season → Week 8 → off-season roadmap.

ScopeModern Serum rollout

Quick read

Use the timeline to know what is coming; use the live Season and City Clash timers for exact rollout timing.

Facts

  • Week 1: progression engine + Lv1/Lv2 territory.
  • Week 2: Mason/Level Swap/Crimson Legion + Lv3/Lv4.
  • Week 3: Expedition + Lv5/Lv6 + DVA.
  • Week 4: declarations + Builder + Capitol/Octagon prep.
  • Weeks 5–7: Octagon rounds + Tesla + final push.
  • Week 8: settlement.
  • Off-season: Black Market/Champion Duel, Retake the Warzone, Queen’s Revenge and preparation for the next phase.

BlackBar Gaming recommends

  • Plan one week ahead, especially for territory routing and alliance/server coordination.

Watch out

  • Treat listed days as planning examples. Always follow the live event timer for exact unlocks and attack windows.
DETAILED GUIDE

How it works

Pre-Season

Primary jobs:

  • Identify season-group warzones and major alliances.
  • Begin diplomacy before cross-warzone territory opens.
  • Prepare stamina/resources for the opening seasonal progression race.
  • Explain Engineer vs War Leader before players are forced to make uninformed profession choices.
  • Leadership maps a route toward high-value cities / Lv6 before first capture.

Version note:

  • A Pre-Season Capitol event is supported, but exact day remains rollout-sensitive. Use the in-game Season schedule instead of hard-coding a universal day.

Week 1 — Build the engine

Example season timeline — check the live calendar for exact dates:

  • Day 1: Purge Action begins.
  • Day 1: Purge the Polluted Area begins.
  • Day 1: Serum Shop begins.
  • Day 2: Serum Collection begins.
  • Around Day 3, a Level 1 City window may appear. Confirm its availability and attack time in the live City Clash schedule.
  • Day 4: Kimberly Exclusive Weapon window.
  • Day 7: Lv2 cities.

Primary player loop:

Mutant Crystals -> Protein Farms -> Immune Protein -> VRI -> Virus Resistance -> stronger seasonal enemies -> more seasonal resources.

Main Week 1 guidance:

  • Push Protein production early.
  • Level normal Protein Farms efficiently rather than blindly maxing one while cheap equal-production levels remain elsewhere.
  • Keep VRI moving so resistance does not become the progression bottleneck.
  • Complete Serum Collection daily.
  • Treat Serum Fragments as progression currency first, not cosmetic currency.
  • Use Virus Resistance, not displayed squad power alone, to judge seasonal PvE readiness.
  • Leadership chooses Strongholds based on the future city route, not only easiest immediate capture.

Week 2 — Permanent hero decisions + city pressure

  • Mason SSR -> UR promotion unlocks.
  • Hero Level Swap unlocks.
  • Crimson Legion begins.
  • Planning example: Lv3 Cities around Season Day 10; confirm the actual unlock in your calendar.
  • Lv4 cities around Season Day 14.

Mason rule to teach clearly:

  • Mason must be 5-star SSR to promote.
  • Promotion resets him to 3-star UR.
  • Hero level remains.
  • Skills reset and eligible invested resources are refunded according to the event.
  • Shards spent on Mason’s SSR Wall of Honor are returned by mail. Shards used to raise his SSR stars are spent. Check the promotion and UR star-up screens to plan your rebuild.

For Crimson Legion, check the active event panel for the wave schedule, defender limit and rewards.

  • Tuesday and Friday city attacks.
  • Target announced before attack.
  • Check the Crimson Legion panel for available reinforcement slots and the number of waves.
  • Failed waves damage city durability; zero durability can lose the city.

Week 3 — Warzone Expedition

  • Warzone Expedition opens in Week 3.
  • Planning example: Warzone Expedition on Week 3 Day 2 / Season Day 16; your live season calendar takes priority.
  • Lv5 city around Day 17.
  • DVA Exclusive Weapon around Day 18.
  • Lv6 city around Day 21.
  • Seasonal Tank / Aircraft / Missile Military Bases become relevant.
  • Alliance Outposts become the cross-warzone bridgehead system.

Primary leadership shift:

  • Outpost placement must support a real Stronghold -> city route.
  • Foreign-warzone base safety depends on terrain/event state, not a simple safe/unsafe rule.
  • Prioritize the temporary Military Base that supports the actual main squad; do not inflate all three only for account power.

Week 4 — Cross-warzone city war + Builder decision

  • Some calendars list Wednesday and Saturday for cross-warzone City declarations; verify eligible days in your live event schedule.
  • Planning example: declaration phase starts in Week 4; confirm the current declaration opening.
  • Builder Alliance unlocks in Week 4 and is irreversible for the rest of the season once selected.
  • Infinite Octagon preparation begins.
  • Planning example: Capitol / Apocalypse City around Week 4 Day 7 / Season Day 28; confirm the live unlock time.

Builder Alliance should be presented as a decision matrix, not “weak alliances should switch.”

Evaluate:

  • realistic City Race ceiling,
  • active-hour coverage,
  • ability to defend territory,
  • diplomacy/support role,
  • Influence reward opportunity cost,
  • whether Builder facilities provide more practical value than continued city competition.

Week 5 — Infinite Octagon quarterfinal

  • Check the Octagon bracket for the quarterfinal date.
  • Player guidance becomes more server-war focused.
  • Leadership needs opponent scouting, server-wide assignments and Capitol objective discipline.

Week 6 — Tesla + Octagon semifinal

  • Planning example: Tesla Exclusive Weapon around Season Day 39; confirm the current unlock notice.
  • Semifinal: check the live bracket for the date and countdown.
  • Begin evaluating whether additional temporary seasonal-building spending still creates useful value.

Week 7 — Octagon final + final active push

  • Final: check the live bracket for the date and countdown.
  • Finish profession goals.
  • Finalize Influence/territory strategy.
  • Establish settlement reward criteria before Week 8.
  • Avoid blindly hoarding seasonal resources for uncertain conversion value.

Week 8 — Settlement

  • Reward distribution / final settlement.
  • Alliance and Warzone Influence determine reward positioning.
  • Temporary Season 1 buildings disappear.
  • UR Mason promotion remains permanent.
  • At settlement, check whether unused Mutant Crystals convert to Profession EXP in your current season.
  • Unused seasonal Immune Protein and Mutant Crystals convert to Profession EXP at settlement. Check the settlement panel for the amount.

Celebration / Post-Season

  • Black Market is a major permanent-progression opportunity.
  • Later activation-shard access for Kimberly, DVA and Tesla can depend on the current event and store offerings; verify before planning an F2P route.
  • Bingo and other celebration events exist, but the exact event list can vary by rollout.
  • Do not promise a fixed interval from Celebration to Season 2.