Pre-Season
Primary jobs:
- Identify season-group warzones and major alliances.
- Begin diplomacy before cross-warzone territory opens.
- Prepare stamina/resources for the opening seasonal progression race.
- Explain Engineer vs War Leader before players are forced to make uninformed profession choices.
- Leadership maps a route toward high-value cities / Lv6 before first capture.
Version note:
- A Pre-Season Capitol event is supported, but exact day remains rollout-sensitive. Use the in-game Season schedule instead of hard-coding a universal day.
Week 1 — Build the engine
Example season timeline — check the live calendar for exact dates:
- Day 1: Purge Action begins.
- Day 1: Purge the Polluted Area begins.
- Day 1: Serum Shop begins.
- Day 2: Serum Collection begins.
- Around Day 3, a Level 1 City window may appear. Confirm its availability and attack time in the live City Clash schedule.
- Day 4: Kimberly Exclusive Weapon window.
- Day 7: Lv2 cities.
Primary player loop:
Mutant Crystals -> Protein Farms -> Immune Protein -> VRI -> Virus Resistance -> stronger seasonal enemies -> more seasonal resources.
Main Week 1 guidance:
- Push Protein production early.
- Level normal Protein Farms efficiently rather than blindly maxing one while cheap equal-production levels remain elsewhere.
- Keep VRI moving so resistance does not become the progression bottleneck.
- Complete Serum Collection daily.
- Treat Serum Fragments as progression currency first, not cosmetic currency.
- Use Virus Resistance, not displayed squad power alone, to judge seasonal PvE readiness.
- Leadership chooses Strongholds based on the future city route, not only easiest immediate capture.
Week 2 — Permanent hero decisions + city pressure
- Mason SSR -> UR promotion unlocks.
- Hero Level Swap unlocks.
- Crimson Legion begins.
- Planning example: Lv3 Cities around Season Day 10; confirm the actual unlock in your calendar.
- Lv4 cities around Season Day 14.
Mason rule to teach clearly:
- Mason must be 5-star SSR to promote.
- Promotion resets him to 3-star UR.
- Hero level remains.
- Skills reset and eligible invested resources are refunded according to the event.
- Shards spent on Mason’s SSR Wall of Honor are returned by mail. Shards used to raise his SSR stars are spent. Check the promotion and UR star-up screens to plan your rebuild.
For Crimson Legion, check the active event panel for the wave schedule, defender limit and rewards.
- Tuesday and Friday city attacks.
- Target announced before attack.
- Check the Crimson Legion panel for available reinforcement slots and the number of waves.
- Failed waves damage city durability; zero durability can lose the city.
Week 3 — Warzone Expedition
- Warzone Expedition opens in Week 3.
- Planning example: Warzone Expedition on Week 3 Day 2 / Season Day 16; your live season calendar takes priority.
- Lv5 city around Day 17.
- DVA Exclusive Weapon around Day 18.
- Lv6 city around Day 21.
- Seasonal Tank / Aircraft / Missile Military Bases become relevant.
- Alliance Outposts become the cross-warzone bridgehead system.
Primary leadership shift:
- Outpost placement must support a real Stronghold -> city route.
- Foreign-warzone base safety depends on terrain/event state, not a simple safe/unsafe rule.
- Prioritize the temporary Military Base that supports the actual main squad; do not inflate all three only for account power.
Week 4 — Cross-warzone city war + Builder decision
- Some calendars list Wednesday and Saturday for cross-warzone City declarations; verify eligible days in your live event schedule.
- Planning example: declaration phase starts in Week 4; confirm the current declaration opening.
- Builder Alliance unlocks in Week 4 and is irreversible for the rest of the season once selected.
- Infinite Octagon preparation begins.
- Planning example: Capitol / Apocalypse City around Week 4 Day 7 / Season Day 28; confirm the live unlock time.
Builder Alliance should be presented as a decision matrix, not “weak alliances should switch.”
Evaluate:
- realistic City Race ceiling,
- active-hour coverage,
- ability to defend territory,
- diplomacy/support role,
- Influence reward opportunity cost,
- whether Builder facilities provide more practical value than continued city competition.
Week 5 — Infinite Octagon quarterfinal
- Check the Octagon bracket for the quarterfinal date.
- Player guidance becomes more server-war focused.
- Leadership needs opponent scouting, server-wide assignments and Capitol objective discipline.
Week 6 — Tesla + Octagon semifinal
- Planning example: Tesla Exclusive Weapon around Season Day 39; confirm the current unlock notice.
- Semifinal: check the live bracket for the date and countdown.
- Begin evaluating whether additional temporary seasonal-building spending still creates useful value.
Week 7 — Octagon final + final active push
- Final: check the live bracket for the date and countdown.
- Finish profession goals.
- Finalize Influence/territory strategy.
- Establish settlement reward criteria before Week 8.
- Avoid blindly hoarding seasonal resources for uncertain conversion value.
Week 8 — Settlement
- Reward distribution / final settlement.
- Alliance and Warzone Influence determine reward positioning.
- Temporary Season 1 buildings disappear.
- UR Mason promotion remains permanent.
- At settlement, check whether unused Mutant Crystals convert to Profession EXP in your current season.
- Unused seasonal Immune Protein and Mutant Crystals convert to Profession EXP at settlement. Check the settlement panel for the amount.
Celebration / Post-Season
- Black Market is a major permanent-progression opportunity.
- Later activation-shard access for Kimberly, DVA and Tesla can depend on the current event and store offerings; verify before planning an F2P route.
- Bingo and other celebration events exist, but the exact event list can vary by rollout.
- Do not promise a fixed interval from Celebration to Season 2.