SEASON 1 · HERO & EVENTS

Infection / RA Virus

Safe modern guidance for infection stacks and treatment.

ScopeModern Serum rollout

Quick read

Infection is a combat complication; Virus Resistance remains the main progression system. Treat harmful stacks quickly instead of making infection the center of your season plan.

Facts

  • Some season examples use a 0–100 infection stack scale; check your current infection display for the applicable limit.
  • Attacking infected content below relevant Resistance can add infection.
  • Alliance treatment can remove infection; natural recovery is slower.
  • If your infection display reaches its threshold, check the active countdown and burst warnings before moving nearby bases.

BlackBar Gaming recommends

  • Keep important rally/capture participants clean.
  • Use alliance treatment when stacks begin hurting combat.

Watch out

  • Exact transfer quantities, blast radius and special-skin stack overrides remain subject to change.
DETAILED GUIDE

How it works

Why this belongs in Week 2

By Week 2, players are fighting stronger infected targets, defending cities, and participating in more alliance territory activity. Infection becomes easier to encounter, but Virus Resistance remains the more important progression system.

Do not let the infection page overshadow Resistance.

Safe mechanics to teach

Check the infection event description for the active stack thresholds and effects:

  • Infection ranges from 0 to 100 stacks in the normal state.
  • Attacking infected content while below the relevant Resistance can add infection.
  • Certain special infected/stronghold defenders can infect even when Resistance is otherwise sufficient.
  • Alliance members can remove infection by sending the treatment/scout interaction.
  • Natural recovery exists but is slow compared with alliance treatment.
  • Higher infection produces progressively worse effects.
  • At the applicable infection threshold, follow the current countdown and burst warnings; nearby-base effects depend on the active rules.

Infection thresholds to verify

Confirm these mechanics in your current event rules before planning around them:

Stacks Current effect
0 Healthy
1+ Hospitalization / periodic serious injury effect
20+ Low Morale / damage reduction
40+ Lethal Virus / increased casualty pressure
60+ Virus-spread effect becomes more dangerous
100 Virus burst / nearby infection + random relocation

Infection stack limits and special-skin effects may vary. Use the current infection display and treatment options to decide what to do.

Practical player advice

  • Keep rally leaders and important capture participants clean when possible.
  • Ask for alliance treatment rather than sitting on harmful stacks unintentionally.
  • Do not attack dramatically above your Resistance just to gain infection; that can create unnecessary troop loss.
  • If completing a “spread virus” seasonal goal, use the game's current protection/settings intentionally rather than fighting alliance healing.
  • Treat offensive virus-bomb tactics as an advanced/subject to change tactic, not basic Week 2 guidance.

Mechanics to verify in your season

  • Exact natural-heal rate.
  • Exact amount of infection carried by marching troops.
  • Exact infection transferred per PvP hit.
  • Exact blast radius/number of bases.
  • Special-skin maximum stack overrides.
  • Old chain-reaction behavior that may have been nerfed.

Confirm these mechanics in your current event rules before planning around them.