Why this belongs in Week 2
By Week 2, players are fighting stronger infected targets, defending cities, and participating in more alliance territory activity. Infection becomes easier to encounter, but Virus Resistance remains the more important progression system.
Do not let the infection page overshadow Resistance.
Safe mechanics to teach
Check the infection event description for the active stack thresholds and effects:
- Infection ranges from 0 to 100 stacks in the normal state.
- Attacking infected content while below the relevant Resistance can add infection.
- Certain special infected/stronghold defenders can infect even when Resistance is otherwise sufficient.
- Alliance members can remove infection by sending the treatment/scout interaction.
- Natural recovery exists but is slow compared with alliance treatment.
- Higher infection produces progressively worse effects.
- At the applicable infection threshold, follow the current countdown and burst warnings; nearby-base effects depend on the active rules.
Infection thresholds to verify
Confirm these mechanics in your current event rules before planning around them:
| Stacks |
Current effect |
| 0 |
Healthy |
| 1+ |
Hospitalization / periodic serious injury effect |
| 20+ |
Low Morale / damage reduction |
| 40+ |
Lethal Virus / increased casualty pressure |
| 60+ |
Virus-spread effect becomes more dangerous |
| 100 |
Virus burst / nearby infection + random relocation |
Infection stack limits and special-skin effects may vary. Use the current infection display and treatment options to decide what to do.
Practical player advice
- Keep rally leaders and important capture participants clean when possible.
- Ask for alliance treatment rather than sitting on harmful stacks unintentionally.
- Do not attack dramatically above your Resistance just to gain infection; that can create unnecessary troop loss.
- If completing a “spread virus” seasonal goal, use the game's current protection/settings intentionally rather than fighting alliance healing.
- Treat offensive virus-bomb tactics as an advanced/subject to change tactic, not basic Week 2 guidance.
Mechanics to verify in your season
- Exact natural-heal rate.
- Exact amount of infection carried by marching troops.
- Exact infection transferred per PvP hit.
- Exact blast radius/number of bases.
- Special-skin maximum stack overrides.
- Old chain-reaction behavior that may have been nerfed.
Confirm these mechanics in your current event rules before planning around them.