Confirm the City is the correct route target and that declaration requirements are satisfied.
Warn members about direct troop deaths before they blindly send every march.
Identify the strongest rally or attack squads for the defenders and keep enough marches available to finish durability.
Tell members whether leadership wants broad first-capture participation before the City is finished.
After capture, immediately review the new adjacency, protection timer, heat, and alliance buff before choosing the next target.
🟩 BlackBar Gaming recommends
Do not judge a City only by whether the defenders can be beaten. The alliance must also have enough sustained participation to finish durability efficiently.
For harder Cities, coordinate attack waves instead of letting strong squads arrive randomly while others are still marching.
🟥 Warning
The word “approximately” is intentional for protection/abandonment timing; use the live City timer when it differs.
City protection timing
The City’s first protection period ends at 12:00 server time.
After capture, the game describes protection lasting to the specified 12:00 server-time point about six days later; use the live City timer for the exact calendar date.