SEASON 2

Alliance Furnace Operations

Use the alliance heat source as infrastructure, not just a war target.

ScopeWEEK 1 · FOUNDATION

🟦 Facts

  • Starting on Season 2 Day 1, leadership can place the Alliance Furnace construction site on Level 1 territory.
  • Initial construction/repair works like an alliance outpost and accepts up to 20 reinforcing squads.
  • Alliance Furnace actions are controlled by R4 and R5 officers.
  • The Alliance Furnace heats the surrounding area, helping members conserve personal Coal and warm frozen terrain.
  • The Furnace later becomes the central defensive objective in Beast Crisis and Rare Soil War.

🟩 BlackBar Gaming recommends

  • Place member bases within useful Furnace coverage when the alliance is operating from that area.
  • Before moving or committing the Furnace to a special objective, account for members who rely on its heat.
  • Keep the area organized so members can benefit from the heat without unnecessary congestion.
  • Treat Furnace placement as both a heat-management decision and a future defensive-positioning decision.
  • During severe cold, combine Alliance Furnace coverage with personal Furnace settings only as needed.

🟥 Warning

  • Exact footprint, heat radius, Overdrive values, relocation costs, and current activation controls should be taken from the in-game Furnace screen.

Alliance Furnace operating rules

  • Initial Alliance Furnace construction can only be placed within Level 1 territory.
  • The Alliance Furnace automatically levels up as Alliance Rare Soil holdings increase and can drop in level if Rare Soil is plundered below the required amount.
  • Only R4 and above can relocate a completed Alliance Furnace through a Furnace Relocation Spot, and relocation is blocked if the Furnace or Relocation Spot has insufficient durability.
  • Relocating while the Furnace is under Beast Crisis attack causes defense failure; in Rare Soil War, relocation is forbidden once the Prep Stage begins.
  • After building a Furnace Relocation Spot, the game states a 4-hour cooldown before another can be built.
  • Closing the Alliance Furnace creates a 5-minute cooldown before it can be restarted.
  • the game warns that overdriving a damaged Alliance Furnace can make it explode; repair it before using Overdrive.