1 · Open the early Special Forces rows
Work through the initial HP, Attack and Defense boosts and the nearby protection row. Upgrade a node only as far as the visible next prerequisite requires.
Check the four requirements that actually matter, then follow the Special Forces route to Unit X without treating optional research as a mandatory cost.
Enter completed building levels, not levels in progress. This checks known unlock gates; it does not estimate the full research tree.
These checks show reported blockers, not proof that the live upgrade button is available.
Work through the initial HP, Attack and Defense boosts and the nearby protection row. Upgrade a node only as far as the visible next prerequisite requires.
Progress through the training and armor rows, Barracks-related branches, second-tier boosts and Morale as the tree unlocks. Follow the highlighted dependencies rather than maxing unrelated upgrades.
Inspect the advanced protection and third-tier HP, Attack and Defense branches. Locked nodes reveal what remains; do not assume every visible stat node needs its maximum level.
Unit X is the research unlock for Lv.10 troops. Completing surrounding stat research alone does not unlock them. Once Unit X and a level-30 Barracks are ready, check troop training in the Barracks.
A fully completed Special Forces tree is not the goal. Focus on the actual Unit X prerequisites shown in your game. This guide does not calculate exact node costs; verify the required levels and resources in your game.
Keep Coin, Valor Badges, research time and one Barracks upgrade in view. Read the costs of your next required node in-game; reserve resources for the nodes that actually block Unit X.
Even if Unit X is complete, this account still needs at least one Barracks at level 30. The readiness check separates that building gate from the research gate.
This is a route and gate check, not a full prerequisite-cost calculator. Current research values, event timing, and account bonuses may differ.