EVENT GUIDE

Gale Arena

Know which Arena you enter, when promotion is offered, how scoring works, and why your saved defense lineup matters.

ScopeRecurring Arena event · not Season 2-specific

🟦 Facts

  • Gale Arena opens Monday at 01:00 server time and ends Sunday at 24:00.
  • Elite-level Arena is for the top 200 in Warzone Total Hero Power; Mid-level is ranks 201–800; Commanders below that enter Entry-level.
  • Elite can include Commanders from 1–4 Warzones, Mid-level from 1–2 Warzones, while Entry-level stays within your Warzone.
  • Every Commander starts at 1,000 points. Each challenge offers 5 nearby opponents; wins add points and losses remove points, with larger point gaps changing the amount won or lost.
  • Daily reward chests unlock after 1, 3, and 5 challenges.
  • Arena battles use highest-level Units and cause no unit casualties.

Promotion and defense-lineup behavior

  • If Entry-level Hero Power rises into ranks 201–800 after the event opens, a promotion window can move the Commander to Mid-level.
  • If a Mid-level Commander rises into the top 200, promotion to Elite-level can be offered; promotion eligibility is retained for the event period.
  • The default defense is your strongest squad. After the Arena begins, manually save the defense lineup; an unsaved defense can change when your normal squads change.

🟩 BlackBar Gaming recommends

  • Claim the easy 1/3/5 daily challenge chests before worrying about aggressive rank pushing.
  • Save a deliberate defense lineup after the Arena starts so ordinary squad edits do not silently change what opponents face.
  • Treat a promotion offer as a competition-level choice, not automatically as a reward upgrade; compare the live reward tables before moving.

🟥 Warning

  • Challenge attempts are limited each day; use the live Arena counter for the available number.
  • Older Arena strings remain in the game; this page follows the dedicated Gale Arena rule set.